XState for Finite State Machines
This package contains a minimal, 1kb implementation of XState for finite state machines.
| | @xstate/fsm | XState | | --------------------------- | :-------------: | :-------------------------------------------: | | Finite states | ✅ | ✅ | | Initial state | ✅ | ✅ | | Transitions (object) | ✅ | ✅ | | Transitions (string target) | ✅ | ✅ | | Delayed transitions | ❌ | ✅ | | Eventless transitions | ❌ | ✅ | | Wildcard transitions | ✅ | ✅ | | Nested states | ❌ | ✅ | | Parallel states | ❌ | ✅ | | History states | ❌ | ✅ | | Final states | ❌ | ✅ | | Context | ✅ | ✅ | | Entry actions | ✅ | ✅ | | Exit actions | ✅ | ✅ | | Transition actions | ✅ | ✅ | | Parameterized actions | ❌ | ✅ | | Transition guards | ✅ | ✅ | | Parameterized guards | ❌ | ✅ | | Spawned actors | ❌ | ✅ | | Invoked actors | ❌ | ✅ |
state.changed
If you want to use statechart features such as nested states, parallel states, history states, activities, invoked services, delayed transitions, transient transitions, etc. please use XState
.
npm i @xstate/fsm
import { createMachine } from '@xstate/fsm';
const toggleMachine = createMachine({
id: 'toggle',
initial: 'inactive',
states: {
inactive: { on: { TOGGLE: 'active' } },
active: { on: { TOGGLE: 'inactive' } }
}
});
const { initialState } = toggleMachine;
const toggledState = toggleMachine.transition(initialState, 'TOGGLE');
toggledState.value;
const untoggledState = toggleMachine.transition(toggledState, 'TOGGLE');
untoggledState.value;
// => 'inactive'
import { createMachine, interpret } from '@xstate/fsm';
const toggleMachine = createMachine({});
const toggleService = interpret(toggleMachine).start();
toggleService.subscribe((state) => {
console.log(state.value);
});
toggleService.send('TOGGLE');
toggleService.send('TOGGLE');
toggleService.stop();