animejs, framer-motion, gsap, and popmotion are JavaScript libraries designed to handle animations in web applications, but they target different environments and use cases. animejs is a lightweight vanilla JavaScript library focused on simplicity and SVG manipulation. framer-motion is built specifically for React, offering declarative animations and layout transitions. gsap (GreenSock Animation Platform) is a robust, industry-standard engine known for precise timeline control and cross-browser reliability. popmotion is a functional animation library that powers physics-based movements, often used as a lower-level engine for other tools.
When building interactive web experiences, choosing the right animation engine affects performance, maintainability, and developer workflow. animejs, framer-motion, gsap, and popmotion all solve movement problems but differ in framework integration, control models, and physics support. Let's compare how they handle real-world engineering scenarios.
animejs works with vanilla JavaScript and any framework.
// animejs: Vanilla selector
anime({
targets: '.box',
translateX: 250,
duration: 800
});
framer-motion is built for React components.
motion components.// framer-motion: React component
import { motion } from "framer-motion";
<motion.div
animate={{ x: 250 }}
transition={{ duration: 0.8 }}
/>
gsap is framework-agnostic but works via DOM selectors.
// gsap: Selector or Ref
gsap.to('.box', {
x: 250,
duration: 0.8
});
popmotion is a functional library focused on values.
// popmotion: Functional value
import { animate } from "popmotion";
animate({
from: 0,
to: 250,
onUpdate: (v) => element.style.transform = `translateX(${v}px)`
});
animejs provides a dedicated timeline object for sequencing.
// animejs: Timeline
let timeline = anime.timeline();
timeline.add({
targets: '.box',
translateX: 250
}).add({
targets: '.box',
rotate: 90
});
framer-motion uses state and variants for sequencing.
useAnimation controls.// framer-motion: Variants
const variants = {
start: { x: 0 },
end: { x: 250 }
};
<motion.div variants={variants} animate="end" />
gsap is known for its robust timeline system.
// gsap: Timeline
let tl = gsap.timeline();
tl.to('.box', { x: 250 })
.to('.box', { rotation: 90 });
popmotion relies on function composition for sequences.
// popmotion: Manual Chain
animate({ from: 0, to: 250 }).finish.then(() => {
animate({ from: 0, to: 90 });
});
animejs focuses on easing functions rather than physics.
// animejs: Easing
anime({
targets: '.box',
scale: 1.5,
easing: 'easeInOutQuad'
});
framer-motion has first-class spring support.
type: "spring" in transitions.// framer-motion: Spring
<motion.div
animate={{ scale: 1.5 }}
transition={{ type: "spring" }}
/>
gsap requires plugins or math for true physics.
// gsap: Easing
gsap.to('.box', {
scale: 1.5,
ease: 'power2.inOut'
});
popmotion is built around physics functions.
spring or decay directly.// popmotion: Spring
import { spring } from "popmotion";
spring({ from: 0, to: 250 }).start(v => {
element.style.x = v;
});
While the differences are clear, all four libraries share core animation concepts.
// All support basic value changes
// animejs: translateX: 100
// framer-motion: x: 100
// gsap: x: 100
// popmotion: to: 100
// All provide control
// animejs: animation.pause()
// framer-motion: controls.pause()
// gsap: timeline.pause()
// popmotion: stop()
// All animate CSS
// animejs: backgroundColor: '#fff'
// framer-motion: backgroundColor: '#fff'
// gsap: backgroundColor: '#fff'
// popmotion: onUpdate sets style
| Feature | Shared by All Four |
|---|---|
| Core Function | šÆ Value interpolation over time |
| Controls | āøļø Play, pause, reverse |
| CSS Support | šØ Transforms, opacity, color |
| Easing | š Custom easing functions |
| Callbacks | š onComplete, onUpdate |
| Feature | animejs | framer-motion | gsap | popmotion |
|---|---|---|---|---|
| Environment | š Vanilla JS | āļø React Only | š Vanilla JS | š§© Functional / Vanilla |
| Setup | šÆ Selectors | š§© Components | šÆ Selectors / Refs | š§® Values |
| Timeline | ā Built-in | ā ļø Via State/Controls | ā Robust Built-in | ā Manual Composition |
| Physics | ā Easing Only | ā Built-in Springs | ā ļø Via Plugins/Math | ā Built-in Springs |
| License | ā MIT | ā MIT | ā ļø Free / Paid Plugins | ā MIT |
animejs is like a lightweight utility knife šŖ ā perfect for quick, dependency-free animations in any project. Ideal for small interactions, SVG draws, and sites where bundle size matters.
framer-motion is like a React-specific construction kit šļø ā built for component-driven UIs. Best for dashboards, apps with complex state transitions, and teams already using React.
gsap is like a professional film rig š¬ ā unmatched for complex timelines and precise control. Choose this for marketing sites, award-winning visuals, and when you need absolute reliability across browsers.
popmotion is like an engine block šļø ā powerful but requires you to build the car around it. Use this if you are building a custom animation library or need pure functional physics without UI abstractions.
Final Thought: For most React apps, framer-motion offers the best balance of power and DX. For vanilla sites or complex sequences, gsap remains the industry standard. animejs fits lightweight needs, while popmotion serves specialized functional use cases.
Choose animejs if you need a lightweight, vanilla JavaScript solution for simple animations without framework dependencies. It is ideal for projects that require quick setup, SVG path animations, and minimal bundle impact without the complexity of a larger engine.
Choose framer-motion if you are building a React application and want declarative animations with built-in layout transitions. It excels in interactive UIs where components need to animate in response to state changes, gestures, or presence in the DOM.
Choose gsap if you need precise timeline control, complex sequencing, or high-performance animations across diverse environments. It is the best fit for marketing sites, interactive experiences, and projects where animation reliability is critical despite licensing considerations for premium plugins.
Choose popmotion if you need a functional, low-level animation engine to build custom physics-based interactions from scratch. It is suitable for developers who want full control over value tracking and spring physics without the overhead of a full UI framework, though note it is less actively maintained than Framer Motion.
Anime.js is a fast, multipurpose and lightweight JavaScript animation library with a simple, yet powerful API.
It works with CSS properties, SVG, DOM attributes and JavaScript Objects.
Anime.js is 100% free and is only made possible with the help of our sponsors. Help the project become sustainable by sponsoring us on GitHub Sponsors.
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Anime.js V4 works by importing ES modules like so:
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The full documentation is available here.
You can find the v3 to v4 migration guide here.
First, run npm i to install all the necessary packages.
Then, execute the following scripts with npm run <script>.
| script | action |
|---|---|
dev | Watches for changes in src/**/*.js, bundles the ESM version to lib/ and creates type declarations in types/ |
dev:test | Runs dev and test:browser concurrently |
build | Bundles ESM / UMD / CJS / IIFE versions to lib/ and creates type declarations in types/ |
test:browser | Starts a local server and runs all browser-related tests |
test:node | Starts Node-related tests |
open:examples | Starts a local server to browse the examples locally |