html2canvas vs chart.js vs d3 vs canvas vs qrious
Web Graphics and Visualization Libraries
html2canvaschart.jsd3canvasqriousSimilar Packages:
Web Graphics and Visualization Libraries

Web Graphics and Visualization Libraries are tools that allow developers to create dynamic, interactive, and visually appealing graphics on web pages. These libraries leverage HTML5, SVG, and Canvas technologies to render graphics, charts, and visualizations directly in the browser. They are widely used for data visualization, artistic rendering, and creating engaging user interfaces. Each library has its unique strengths, ranging from simple charting to complex, data-driven visualizations.

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html2canvas3,440,10331,7303.38 MB1,046-MIT
chart.js2,969,82366,9456.18 MB5073 months agoMIT
d32,850,884112,087871 kB262 years agoISC
canvas2,174,90010,615409 kB4594 months agoMIT
qrious27,0861,622-439 years agoGPL-3.0
Feature Comparison: html2canvas vs chart.js vs d3 vs canvas vs qrious

Rendering Method

  • html2canvas:

    html2canvas captures the visual representation of a DOM element and renders it as a Canvas image. It does not create graphics programmatically but rather converts existing HTML content into a canvas-based image, preserving styles and layouts.

  • chart.js:

    chart.js leverages the Canvas API to render charts, providing a high level of performance and flexibility. It creates charts by drawing shapes and lines on a canvas, allowing for smooth animations and interactivity.

  • d3:

    d3 uses SVG (Scalable Vector Graphics), Canvas, and HTML to render visualizations. It provides the flexibility to choose the rendering method based on the requirements, allowing for high-quality, scalable graphics that can be manipulated with CSS and JavaScript.

  • canvas:

    The canvas library uses the HTML5 Canvas API for rendering graphics, allowing for pixel-level manipulation and drawing. It supports both 2D and 3D rendering, making it versatile for various applications, including game development and image processing.

  • qrious:

    qrious generates QR codes using JavaScript algorithms and renders them on a Canvas or SVG element. It creates QR codes dynamically based on the input data, providing a simple and efficient way to generate scannable codes.

Customization

  • html2canvas:

    html2canvas has limited customization options since it focuses on capturing existing HTML content. However, developers can control aspects like the background color, element selection, and rendering quality to some extent.

  • chart.js:

    chart.js provides a good level of customization for charts, including colors, labels, tooltips, and animations. It is user-friendly and allows for quick adjustments, but it may have limitations for highly complex or unconventional chart designs.

  • d3:

    d3 is known for its unparalleled customization capabilities. It allows developers to manipulate every aspect of the visualization, from data binding to styling, making it possible to create completely unique and innovative designs.

  • canvas:

    The canvas library offers extensive customization options for drawing shapes, images, and animations. Developers have full control over the rendering process, allowing for the creation of highly detailed and unique graphics.

  • qrious:

    qrious allows for basic customization of QR codes, such as size, color, and error correction level. It is straightforward but not as flexible as other libraries for advanced customization.

Use Case

  • html2canvas:

    html2canvas is useful for applications that need to capture and share visual content from the web, such as social media platforms, design tools, and collaboration apps. It can also be used for generating images for reports or presentations.

  • chart.js:

    chart.js is perfect for dashboards, reports, and data visualization applications where quick and attractive charts are needed. It is widely used in business applications, websites, and any project that requires simple to moderately complex charting.

  • d3:

    d3 is best suited for data visualization projects that require deep integration with data and highly interactive graphics. It is commonly used in academic research, data journalism, and any field that demands sophisticated and informative visualizations.

  • canvas:

    The canvas library is ideal for applications that require real-time graphics rendering, such as games, simulations, and interactive art. It is also suitable for image processing tasks, like filtering and manipulation, due to its pixel-level control.

  • qrious:

    qrious is ideal for web applications that need to generate QR codes for sharing information, links, or digital content. It is commonly used in marketing, event management, and any context where QR codes are needed for quick access to information.

Ease of Use: Code Examples

  • html2canvas:

    Capturing a screenshot of a DOM element

    <div id="capture" style="width: 200px; height: 200px; background: lightblue;">Capture this!</div>
    <button id="captureBtn">Capture</button>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/html2canvas/0.4.1/html2canvas.min.js"></script>
    <script>
    document.getElementById('captureBtn').onclick = function() {
        html2canvas(document.getElementById('capture')).then(canvas => {
            document.body.appendChild(canvas);
        });
    };
    </script>
    
  • chart.js:

    Simple bar chart with Chart.js

    <canvas id="myChart" width="400" height="200"></canvas>
    <script src="https://cdn.jsdelivr.net/npm/chart.js"></script>
    <script>
    const ctx = document.getElementById('myChart').getContext('2d');
    const myChart = new Chart(ctx, {
        type: 'bar',
        data: {
            labels: ['Red', 'Blue', 'Yellow'],
            datasets: [{
                label: '# of Votes',
                data: [12, 19, 3],
                backgroundColor: ['rgba(255, 99, 132, 0.2)', 'rgba(54, 162, 235, 0.2)', 'rgba(255, 206, 86, 0.2)'],
                borderColor: ['rgba(255, 99, 132, 1)', 'rgba(54, 162, 235, 1)', 'rgba(255, 206, 86, 1)'],
                borderWidth: 1
            }]
        },
        options: { scales: { y: { beginAtZero: true } } }
    });
    </script>
    
  • d3:

    Creating a simple bar chart with D3.js

    <svg width="400" height="200"></svg>
    <script src="https://d3js.org/d3.v6.min.js"></script>
    <script>
    const data = [12, 19, 3];
    const svg = d3.select('svg');
    const x = d3.scaleBand().domain(data.map((d, i) => i)).range([0, 300]).padding(0.1);
    const y = d3.scaleLinear().domain([0, d3.max(data)]).range([200, 0]);
    svg.selectAll('rect')
        .data(data)
        .enter()
        .append('rect')
        .attr('x', (d, i) => x(i))
        .attr('y', d => y(d))
        .attr('width', x.bandwidth())
        .attr('height', d => 200 - y(d))
        .attr('fill', 'blue');
    </script>
    
  • canvas:

    Creating a simple canvas drawing

    const { createCanvas } = require('canvas');
    const canvas = createCanvas(200, 200);
    const ctx = canvas.getContext('2d');
    ctx.fillStyle = 'blue';
    ctx.fillRect(50, 50, 100, 100);
    const buffer = canvas.toBuffer('image/png');
    // Save or use the buffer
    
  • qrious:

    Generating a QR code with Qrious

    <canvas id="qrCanvas"></canvas>
    <script src="https://cdn.jsdelivr.net/npm/qrious/dist/qrious.min.js"></script>
    <script>
    const qr = new QRious({
        element: document.getElementById('qrCanvas'),
        value: 'https://example.com',
        size: 200
    });
    </script>
    
How to Choose: html2canvas vs chart.js vs d3 vs canvas vs qrious
  • html2canvas:

    Use html2canvas when you need to capture a screenshot of a web page or a specific DOM element and render it as a Canvas image. This is useful for generating images from existing content, creating thumbnails, or implementing features like sharing screenshots.

  • chart.js:

    Select chart.js for a simple and easy-to-use library for creating responsive, animated charts with minimal configuration. It is perfect for projects that require quick and attractive data visualizations without extensive coding.

  • d3:

    Opt for d3 (Data-Driven Documents) if you need a highly customizable and powerful library for creating complex, data-driven visualizations. It provides fine-grained control over every aspect of the visualization, making it suitable for advanced users and projects that require unique designs.

  • canvas:

    Choose canvas if you need a powerful and flexible library for server-side or client-side rendering of graphics, images, and animations using the HTML5 Canvas API. It is ideal for creating custom graphics, game development, and image processing tasks.

  • qrious:

    Choose qrious if you want a lightweight and straightforward library for generating QR codes directly in the browser. It is easy to use and requires minimal setup, making it ideal for applications that need to create QR codes quickly.

README for html2canvas

html2canvas

Homepage | Downloads | Questions

Gitter CI NPM Downloads NPM Version

JavaScript HTML renderer

The script allows you to take "screenshots" of webpages or parts of it, directly on the users browser. The screenshot is based on the DOM and as such may not be 100% accurate to the real representation as it does not make an actual screenshot, but builds the screenshot based on the information available on the page.

How does it work?

The script renders the current page as a canvas image, by reading the DOM and the different styles applied to the elements.

It does not require any rendering from the server, as the whole image is created on the client's browser. However, as it is heavily dependent on the browser, this library is not suitable to be used in nodejs. It doesn't magically circumvent any browser content policy restrictions either, so rendering cross-origin content will require a proxy to get the content to the same origin.

The script is still in a very experimental state, so I don't recommend using it in a production environment nor start building applications with it yet, as there will be still major changes made.

Browser compatibility

The library should work fine on the following browsers (with Promise polyfill):

  • Firefox 3.5+
  • Google Chrome
  • Opera 12+
  • IE9+
  • Safari 6+

As each CSS property needs to be manually built to be supported, there are a number of properties that are not yet supported.

Usage

The html2canvas library utilizes Promises and expects them to be available in the global context. If you wish to support older browsers that do not natively support Promises, please include a polyfill such as es6-promise before including html2canvas.

To render an element with html2canvas, simply call: html2canvas(element[, options]);

The function returns a Promise containing the <canvas> element. Simply add a promise fulfillment handler to the promise using then:

html2canvas(document.body).then(function(canvas) {
    document.body.appendChild(canvas);
});

Building

You can download ready builds here.

Clone git repository:

$ git clone git://github.com/niklasvh/html2canvas.git

Install dependencies:

$ npm install

Build browser bundle

$ npm run build

Examples

For more information and examples, please visit the homepage or try the test console.

Contributing

If you wish to contribute to the project, please send the pull requests to the develop branch. Before submitting any changes, try and test that the changes work with all the support browsers. If some CSS property isn't supported or is incomplete, please create appropriate tests for it as well before submitting any code changes.