chart.js vs d3 vs html2canvas vs canvas vs qrious
Web Graphics and Visualization Libraries Comparison
3 Years
chart.jsd3html2canvascanvasqriousSimilar Packages:
What's Web Graphics and Visualization Libraries?

Web Graphics and Visualization Libraries are tools that allow developers to create dynamic, interactive, and visually appealing graphics on web pages. These libraries leverage HTML5, SVG, and Canvas technologies to render graphics, charts, and visualizations directly in the browser. They are widely used for data visualization, artistic rendering, and creating engaging user interfaces. Each library has its unique strengths, ranging from simple charting to complex, data-driven visualizations.

Package Weekly Downloads Trend
Github Stars Ranking
Stat Detail
Package
Downloads
Stars
Size
Issues
Publish
License
chart.js5,099,573
66,4516.17 MB4872 months agoMIT
d34,453,847
111,376871 kB22a year agoISC
html2canvas4,036,517
31,5023.38 MB1,038-MIT
canvas3,756,093
10,532409 kB45611 days agoMIT
qrious57,772
1,598-418 years agoGPL-3.0
Feature Comparison: chart.js vs d3 vs html2canvas vs canvas vs qrious

Rendering Method

  • chart.js:

    chart.js leverages the Canvas API to render charts, providing a high level of performance and flexibility. It creates charts by drawing shapes and lines on a canvas, allowing for smooth animations and interactivity.

  • d3:

    d3 uses SVG (Scalable Vector Graphics), Canvas, and HTML to render visualizations. It provides the flexibility to choose the rendering method based on the requirements, allowing for high-quality, scalable graphics that can be manipulated with CSS and JavaScript.

  • html2canvas:

    html2canvas captures the visual representation of a DOM element and renders it as a Canvas image. It does not create graphics programmatically but rather converts existing HTML content into a canvas-based image, preserving styles and layouts.

  • canvas:

    The canvas library uses the HTML5 Canvas API for rendering graphics, allowing for pixel-level manipulation and drawing. It supports both 2D and 3D rendering, making it versatile for various applications, including game development and image processing.

  • qrious:

    qrious generates QR codes using JavaScript algorithms and renders them on a Canvas or SVG element. It creates QR codes dynamically based on the input data, providing a simple and efficient way to generate scannable codes.

Customization

  • chart.js:

    chart.js provides a good level of customization for charts, including colors, labels, tooltips, and animations. It is user-friendly and allows for quick adjustments, but it may have limitations for highly complex or unconventional chart designs.

  • d3:

    d3 is known for its unparalleled customization capabilities. It allows developers to manipulate every aspect of the visualization, from data binding to styling, making it possible to create completely unique and innovative designs.

  • html2canvas:

    html2canvas has limited customization options since it focuses on capturing existing HTML content. However, developers can control aspects like the background color, element selection, and rendering quality to some extent.

  • canvas:

    The canvas library offers extensive customization options for drawing shapes, images, and animations. Developers have full control over the rendering process, allowing for the creation of highly detailed and unique graphics.

  • qrious:

    qrious allows for basic customization of QR codes, such as size, color, and error correction level. It is straightforward but not as flexible as other libraries for advanced customization.

Use Case

  • chart.js:

    chart.js is perfect for dashboards, reports, and data visualization applications where quick and attractive charts are needed. It is widely used in business applications, websites, and any project that requires simple to moderately complex charting.

  • d3:

    d3 is best suited for data visualization projects that require deep integration with data and highly interactive graphics. It is commonly used in academic research, data journalism, and any field that demands sophisticated and informative visualizations.

  • html2canvas:

    html2canvas is useful for applications that need to capture and share visual content from the web, such as social media platforms, design tools, and collaboration apps. It can also be used for generating images for reports or presentations.

  • canvas:

    The canvas library is ideal for applications that require real-time graphics rendering, such as games, simulations, and interactive art. It is also suitable for image processing tasks, like filtering and manipulation, due to its pixel-level control.

  • qrious:

    qrious is ideal for web applications that need to generate QR codes for sharing information, links, or digital content. It is commonly used in marketing, event management, and any context where QR codes are needed for quick access to information.

Ease of Use: Code Examples

  • chart.js:

    Simple bar chart with Chart.js

    <canvas id="myChart" width="400" height="200"></canvas>
    <script src="https://cdn.jsdelivr.net/npm/chart.js"></script>
    <script>
    const ctx = document.getElementById('myChart').getContext('2d');
    const myChart = new Chart(ctx, {
        type: 'bar',
        data: {
            labels: ['Red', 'Blue', 'Yellow'],
            datasets: [{
                label: '# of Votes',
                data: [12, 19, 3],
                backgroundColor: ['rgba(255, 99, 132, 0.2)', 'rgba(54, 162, 235, 0.2)', 'rgba(255, 206, 86, 0.2)'],
                borderColor: ['rgba(255, 99, 132, 1)', 'rgba(54, 162, 235, 1)', 'rgba(255, 206, 86, 1)'],
                borderWidth: 1
            }]
        },
        options: { scales: { y: { beginAtZero: true } } }
    });
    </script>
    
  • d3:

    Creating a simple bar chart with D3.js

    <svg width="400" height="200"></svg>
    <script src="https://d3js.org/d3.v6.min.js"></script>
    <script>
    const data = [12, 19, 3];
    const svg = d3.select('svg');
    const x = d3.scaleBand().domain(data.map((d, i) => i)).range([0, 300]).padding(0.1);
    const y = d3.scaleLinear().domain([0, d3.max(data)]).range([200, 0]);
    svg.selectAll('rect')
        .data(data)
        .enter()
        .append('rect')
        .attr('x', (d, i) => x(i))
        .attr('y', d => y(d))
        .attr('width', x.bandwidth())
        .attr('height', d => 200 - y(d))
        .attr('fill', 'blue');
    </script>
    
  • html2canvas:

    Capturing a screenshot of a DOM element

    <div id="capture" style="width: 200px; height: 200px; background: lightblue;">Capture this!</div>
    <button id="captureBtn">Capture</button>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/html2canvas/0.4.1/html2canvas.min.js"></script>
    <script>
    document.getElementById('captureBtn').onclick = function() {
        html2canvas(document.getElementById('capture')).then(canvas => {
            document.body.appendChild(canvas);
        });
    };
    </script>
    
  • canvas:

    Creating a simple canvas drawing

    const { createCanvas } = require('canvas');
    const canvas = createCanvas(200, 200);
    const ctx = canvas.getContext('2d');
    ctx.fillStyle = 'blue';
    ctx.fillRect(50, 50, 100, 100);
    const buffer = canvas.toBuffer('image/png');
    // Save or use the buffer
    
  • qrious:

    Generating a QR code with Qrious

    <canvas id="qrCanvas"></canvas>
    <script src="https://cdn.jsdelivr.net/npm/qrious/dist/qrious.min.js"></script>
    <script>
    const qr = new QRious({
        element: document.getElementById('qrCanvas'),
        value: 'https://example.com',
        size: 200
    });
    </script>
    
How to Choose: chart.js vs d3 vs html2canvas vs canvas vs qrious
  • chart.js:

    Select chart.js for a simple and easy-to-use library for creating responsive, animated charts with minimal configuration. It is perfect for projects that require quick and attractive data visualizations without extensive coding.

  • d3:

    Opt for d3 (Data-Driven Documents) if you need a highly customizable and powerful library for creating complex, data-driven visualizations. It provides fine-grained control over every aspect of the visualization, making it suitable for advanced users and projects that require unique designs.

  • html2canvas:

    Use html2canvas when you need to capture a screenshot of a web page or a specific DOM element and render it as a Canvas image. This is useful for generating images from existing content, creating thumbnails, or implementing features like sharing screenshots.

  • canvas:

    Choose canvas if you need a powerful and flexible library for server-side or client-side rendering of graphics, images, and animations using the HTML5 Canvas API. It is ideal for creating custom graphics, game development, and image processing tasks.

  • qrious:

    Choose qrious if you want a lightweight and straightforward library for generating QR codes directly in the browser. It is easy to use and requires minimal setup, making it ideal for applications that need to create QR codes quickly.

README for chart.js

https://www.chartjs.org/
Simple yet flexible JavaScript charting for designers & developers

Downloads GitHub Workflow Status Coverage Awesome Discord

Documentation

All the links point to the new version 4 of the lib.

In case you are looking for an older version of the docs, you will have to specify the specific version in the url like this: https://www.chartjs.org/docs/2.9.4/

Contributing

Instructions on building and testing Chart.js can be found in the documentation. Before submitting an issue or a pull request, please take a moment to look over the contributing guidelines first. For support, please post questions on Stack Overflow with the chart.js tag.

License

Chart.js is available under the MIT license.