html2canvas vs canvg vs svg.js vs svg2png
SVG and Canvas Manipulation Libraries Comparison
1 Year
html2canvascanvgsvg.jssvg2pngSimilar Packages:
What's SVG and Canvas Manipulation Libraries?

These libraries are designed to facilitate the manipulation, rendering, and conversion of SVG and canvas elements in web applications. They provide developers with tools to convert vector graphics into raster images, render SVG on canvas, and capture HTML elements as images. The main benefits of using these libraries include improved performance in rendering graphics, the ability to export graphics in various formats, and enhanced control over graphical elements, which can be crucial for applications that require dynamic visual content or image generation.

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html2canvas3,344,73931,3103.38 MB1,030-MIT
canvg2,499,9623,7511.29 MB1313 months agoMIT
svg.js717,11611,420-137 years agoMIT
svg2png18,959597-368 years agoWTFPL
Feature Comparison: html2canvas vs canvg vs svg.js vs svg2png

Rendering Capability

  • html2canvas:

    html2canvas captures the visual representation of HTML elements, including SVGs, and renders them onto a canvas. It is particularly useful for creating screenshots of web pages or specific sections, capturing the exact look of the elements as they appear in the browser.

  • canvg:

    Canvg excels at rendering SVG graphics onto HTML5 canvas elements. It interprets SVG markup and draws it on the canvas, allowing for high-performance graphics rendering, especially for applications that require real-time updates.

  • svg.js:

    SVG.js provides a comprehensive API for creating and manipulating SVG elements directly in the DOM. It allows for easy rendering of SVG graphics and supports animations, making it ideal for interactive graphics and visualizations.

  • svg2png:

    svg2png focuses on converting SVG files into PNG format. It does not render SVGs but rather transforms them into raster images, which is useful for applications that need to export graphics in a widely supported format.

Use Cases

  • html2canvas:

    html2canvas is ideal for applications that require taking screenshots of web pages or specific elements, such as reporting tools, social media sharing, or generating visual content for emails.

  • canvg:

    Canvg is best suited for applications that need to render SVG graphics dynamically on a canvas, such as games or interactive visualizations where performance is critical.

  • svg.js:

    SVG.js is perfect for projects that involve creating complex SVG graphics, animations, or interactive visualizations, such as data dashboards or infographics.

  • svg2png:

    svg2png is essential for applications that need to export SVG graphics as PNG images for use in environments that do not support SVG, such as certain email clients or older browsers.

Performance

  • html2canvas:

    html2canvas may have performance limitations when capturing large or complex web pages, as it processes the entire DOM and styles. Performance can vary based on the complexity of the elements being captured.

  • canvg:

    Canvg is optimized for rendering performance, making it suitable for applications that require fast and efficient rendering of SVG graphics on canvas. It minimizes overhead and allows for real-time updates without significant lag.

  • svg.js:

    SVG.js is lightweight and efficient for manipulating SVG elements, providing smooth animations and interactions without significant performance overhead, making it suitable for high-performance applications.

  • svg2png:

    svg2png is efficient in converting SVG to PNG, but the performance may depend on the complexity of the SVG being processed. It is generally fast for most use cases.

Learning Curve

  • html2canvas:

    html2canvas is relatively easy to use, with a straightforward API for capturing elements. Developers can quickly implement it without extensive prior knowledge of canvas or SVG.

  • canvg:

    Canvg has a moderate learning curve, especially for developers familiar with SVG and canvas concepts. Understanding how to manipulate SVGs and render them effectively may require some initial investment in learning.

  • svg.js:

    SVG.js is designed to be user-friendly, with a simple and intuitive API. Developers can quickly get started with creating and manipulating SVG elements, making it accessible for beginners.

  • svg2png:

    svg2png has a minimal learning curve, as it primarily focuses on the conversion process. Developers can easily integrate it into their projects without needing deep knowledge of SVG.

Extensibility

  • html2canvas:

    html2canvas can be extended with custom options and configurations, enabling developers to tailor the screenshot capturing process to their specific needs.

  • canvg:

    Canvg can be extended with custom rendering functions and supports various SVG features, allowing developers to customize how SVGs are rendered on canvas.

  • svg.js:

    SVG.js is highly extensible, allowing developers to create plugins and custom functionalities to enhance the library's capabilities for specific use cases.

  • svg2png:

    svg2png is less extensible compared to the other libraries, as it primarily focuses on the conversion process. However, it can be integrated into larger workflows for image processing.

How to Choose: html2canvas vs canvg vs svg.js vs svg2png
  • html2canvas:

    Choose html2canvas if you want to capture and convert HTML elements (including SVGs) into canvas images. This library is ideal for creating screenshots of web pages or specific elements, allowing for easy sharing or saving of visual content as images.

  • canvg:

    Choose Canvg if you need to render SVG directly onto a canvas element for performance optimization or if you want to manipulate SVG graphics using JavaScript. It is particularly useful for applications that require dynamic rendering of SVGs in real-time.

  • svg.js:

    Choose SVG.js if you need a lightweight library for creating, manipulating, and animating SVG elements. It provides a simple API for working with SVG graphics and is particularly useful for applications that require complex SVG manipulations or animations.

  • svg2png:

    Choose svg2png if your primary goal is to convert SVG files into PNG format. This library is essential for applications that need to export SVG graphics as raster images for compatibility with various platforms or to ensure consistent rendering across different browsers.

README for html2canvas

html2canvas

Homepage | Downloads | Questions

Gitter CI NPM Downloads NPM Version

JavaScript HTML renderer

The script allows you to take "screenshots" of webpages or parts of it, directly on the users browser. The screenshot is based on the DOM and as such may not be 100% accurate to the real representation as it does not make an actual screenshot, but builds the screenshot based on the information available on the page.

How does it work?

The script renders the current page as a canvas image, by reading the DOM and the different styles applied to the elements.

It does not require any rendering from the server, as the whole image is created on the client's browser. However, as it is heavily dependent on the browser, this library is not suitable to be used in nodejs. It doesn't magically circumvent any browser content policy restrictions either, so rendering cross-origin content will require a proxy to get the content to the same origin.

The script is still in a very experimental state, so I don't recommend using it in a production environment nor start building applications with it yet, as there will be still major changes made.

Browser compatibility

The library should work fine on the following browsers (with Promise polyfill):

  • Firefox 3.5+
  • Google Chrome
  • Opera 12+
  • IE9+
  • Safari 6+

As each CSS property needs to be manually built to be supported, there are a number of properties that are not yet supported.

Usage

The html2canvas library utilizes Promises and expects them to be available in the global context. If you wish to support older browsers that do not natively support Promises, please include a polyfill such as es6-promise before including html2canvas.

To render an element with html2canvas, simply call: html2canvas(element[, options]);

The function returns a Promise containing the <canvas> element. Simply add a promise fulfillment handler to the promise using then:

html2canvas(document.body).then(function(canvas) {
    document.body.appendChild(canvas);
});

Building

You can download ready builds here.

Clone git repository:

$ git clone git://github.com/niklasvh/html2canvas.git

Install dependencies:

$ npm install

Build browser bundle

$ npm run build

Examples

For more information and examples, please visit the homepage or try the test console.

Contributing

If you wish to contribute to the project, please send the pull requests to the develop branch. Before submitting any changes, try and test that the changes work with all the support browsers. If some CSS property isn't supported or is incomplete, please create appropriate tests for it as well before submitting any code changes.