socket.io vs firebase vs pusher vs pubnub
Real-time Communication Libraries Comparison
1 Year
socket.iofirebasepusherpubnubSimilar Packages:
What's Real-time Communication Libraries?

Real-time communication libraries enable developers to build applications that require instant data exchange between clients and servers. These libraries simplify the process of implementing real-time features such as chat, notifications, and live updates by providing abstractions over WebSockets and other transport protocols. They often come with built-in support for scaling, message persistence, and various messaging patterns, making them essential tools for modern web applications that demand interactivity and responsiveness.

Package Weekly Downloads Trend
Github Stars Ranking
Stat Detail
Package
Downloads
Stars
Size
Issues
Publish
License
socket.io6,738,56461,6281.41 MB1824 months agoMIT
firebase2,337,7044,91125.2 MB6597 days agoApache-2.0
pusher692,053280139 kB12a year agoMIT
pubnub172,3915543.54 MB298 days agoSEE LICENSE IN LICENSE
Feature Comparison: socket.io vs firebase vs pusher vs pubnub

Real-time Messaging

  • socket.io:

    Socket.IO enables real-time, bidirectional communication between clients and servers. It abstracts the complexities of WebSocket connections and provides a robust event-driven model, allowing developers to easily implement real-time features such as chat and live updates.

  • firebase:

    Firebase Realtime Database allows for real-time data synchronization across clients. Changes made to the database are instantly reflected in all connected clients, making it ideal for collaborative applications where users need to see updates in real-time.

  • pusher:

    Pusher offers real-time event broadcasting with a simple API. It allows developers to push updates to clients in real-time, making it easy to implement features like notifications and live updates without managing WebSocket connections directly.

  • pubnub:

    PubNub provides a global data stream network that enables real-time messaging with low latency. It supports various messaging patterns, including publish/subscribe and presence detection, ensuring that messages are delivered instantly to all subscribed users.

Scalability

  • socket.io:

    Socket.IO can scale horizontally by running multiple instances behind a load balancer. However, developers need to manage the infrastructure and scaling strategies themselves, which can add complexity compared to fully managed services.

  • firebase:

    Firebase automatically scales to handle a large number of concurrent connections, making it suitable for applications that experience sudden spikes in traffic. Its infrastructure is managed by Google, ensuring reliability and performance at scale.

  • pusher:

    Pusher is built to scale easily, allowing developers to handle thousands of concurrent connections with minimal configuration. It provides features like presence channels to manage user states efficiently, making it suitable for collaborative applications.

  • pubnub:

    PubNub is designed for high scalability, capable of handling millions of messages per second across a global network. It automatically manages the load, allowing developers to focus on building features rather than infrastructure.

Ease of Use

  • socket.io:

    Socket.IO is relatively easy to use, especially for developers familiar with Node.js. Its event-driven architecture allows for intuitive implementation of real-time features, but it may require more setup compared to managed services.

  • firebase:

    Firebase offers a user-friendly interface and extensive documentation, making it easy for developers to get started quickly. Its integration with other Google services further simplifies the development process, especially for mobile apps.

  • pusher:

    Pusher is known for its simplicity and ease of use, allowing developers to add real-time functionality with minimal setup. Its clear documentation and examples make it accessible for developers of all skill levels.

  • pubnub:

    PubNub provides a straightforward API and comprehensive SDKs for various platforms, making it easy to implement real-time features. Its documentation is clear and includes many examples to help developers integrate quickly.

Integration

  • socket.io:

    Socket.IO can be integrated into any Node.js application and works well with various front-end frameworks. It provides flexibility in how developers choose to implement real-time communication, but may require more effort to integrate with non-Node.js environments.

  • firebase:

    Firebase integrates seamlessly with various Google services and third-party APIs, providing a comprehensive solution for building modern applications. Its SDKs support multiple platforms, including web, iOS, and Android, allowing for cross-platform development.

  • pusher:

    Pusher integrates well with popular frameworks and libraries, including Laravel, Ruby on Rails, and React. Its simple API allows for quick integration into existing applications, enhancing their functionality with real-time features.

  • pubnub:

    PubNub can be easily integrated with various frameworks and languages, providing SDKs for JavaScript, Python, Java, and more. It also supports integration with cloud services like AWS and Azure, making it versatile for different architectures.

Community and Support

  • socket.io:

    Socket.IO has a strong community and is widely used in the Node.js ecosystem. Its GitHub repository is active, and there are numerous resources available for learning and troubleshooting.

  • firebase:

    Firebase has a large community and extensive support from Google, providing a wealth of resources, tutorials, and documentation. The community forums and Stack Overflow are active, making it easy to find solutions to common issues.

  • pusher:

    Pusher has an active community and provides excellent documentation, including guides and tutorials. Their support team is responsive, helping developers troubleshoot issues effectively.

  • pubnub:

    PubNub offers professional support and has a growing community of developers. Its documentation is thorough, and it provides resources like tutorials and webinars to help users get the most out of the platform.

How to Choose: socket.io vs firebase vs pusher vs pubnub
  • socket.io:

    Choose Socket.IO if you need a versatile library that supports both WebSockets and fallback options for older browsers. It provides a robust event-driven architecture, making it suitable for applications requiring bidirectional communication and real-time updates, such as chat applications and live dashboards.

  • firebase:

    Choose Firebase if you need a comprehensive backend-as-a-service solution that includes real-time database capabilities, user authentication, and hosting. It's ideal for rapid development and prototyping, especially for mobile and web apps that require seamless integration with Google services.

  • pusher:

    Opt for Pusher if you want a simple and easy-to-use API for adding real-time functionality to your applications. Pusher excels in providing features like event broadcasting and presence channels, making it a great choice for collaborative applications and real-time notifications without the need for complex infrastructure.

  • pubnub:

    Select PubNub if your application requires a highly scalable, low-latency messaging service with built-in features like presence detection and message history. It's particularly suited for applications that need to handle a large number of concurrent users and real-time data streams, such as gaming or live broadcasting.

README for socket.io

socket.io

Run on Repl.it Backers on Open Collective Sponsors on Open Collective Build Status NPM version Downloads

Features

Socket.IO enables real-time bidirectional event-based communication. It consists of:

Some implementations in other languages are also available:

Its main features are:

Reliability

Connections are established even in the presence of:

  • proxies and load balancers.
  • personal firewall and antivirus software.

For this purpose, it relies on Engine.IO, which first establishes a long-polling connection, then tries to upgrade to better transports that are "tested" on the side, like WebSocket. Please see the Goals section for more information.

Auto-reconnection support

Unless instructed otherwise a disconnected client will try to reconnect forever, until the server is available again. Please see the available reconnection options here.

Disconnection detection

A heartbeat mechanism is implemented at the Engine.IO level, allowing both the server and the client to know when the other one is not responding anymore.

That functionality is achieved with timers set on both the server and the client, with timeout values (the pingInterval and pingTimeout parameters) shared during the connection handshake. Those timers require any subsequent client calls to be directed to the same server, hence the sticky-session requirement when using multiples nodes.

Binary support

Any serializable data structures can be emitted, including:

Simple and convenient API

Sample code:

io.on('connection', socket => {
  socket.emit('request', /* … */); // emit an event to the socket
  io.emit('broadcast', /* … */); // emit an event to all connected sockets
  socket.on('reply', () => { /* … */ }); // listen to the event
});

Cross-browser

Browser support is tested in Sauce Labs:

Sauce Test Status

Multiplexing support

In order to create separation of concerns within your application (for example per module, or based on permissions), Socket.IO allows you to create several Namespaces, which will act as separate communication channels but will share the same underlying connection.

Room support

Within each Namespace, you can define arbitrary channels, called Rooms, that sockets can join and leave. You can then broadcast to any given room, reaching every socket that has joined it.

This is a useful feature to send notifications to a group of users, or to a given user connected on several devices for example.

Note: Socket.IO is not a WebSocket implementation. Although Socket.IO indeed uses WebSocket as a transport when possible, it adds some metadata to each packet: the packet type, the namespace and the ack id when a message acknowledgement is needed. That is why a WebSocket client will not be able to successfully connect to a Socket.IO server, and a Socket.IO client will not be able to connect to a WebSocket server (like ws://echo.websocket.org) either. Please see the protocol specification here.

Installation

// with npm
npm install socket.io

// with yarn
yarn add socket.io

How to use

The following example attaches socket.io to a plain Node.JS HTTP server listening on port 3000.

const server = require('http').createServer();
const io = require('socket.io')(server);
io.on('connection', client => {
  client.on('event', data => { /* … */ });
  client.on('disconnect', () => { /* … */ });
});
server.listen(3000);

Standalone

const io = require('socket.io')();
io.on('connection', client => { ... });
io.listen(3000);

Module syntax

import { Server } from "socket.io";
const io = new Server(server);
io.listen(3000);

In conjunction with Express

Starting with 3.0, express applications have become request handler functions that you pass to http or http Server instances. You need to pass the Server to socket.io, not the express application function. Also make sure to call .listen on the server, not the app.

const app = require('express')();
const server = require('http').createServer(app);
const io = require('socket.io')(server);
io.on('connection', () => { /* … */ });
server.listen(3000);

In conjunction with Koa

Like Express.JS, Koa works by exposing an application as a request handler function, but only by calling the callback method.

const app = require('koa')();
const server = require('http').createServer(app.callback());
const io = require('socket.io')(server);
io.on('connection', () => { /* … */ });
server.listen(3000);

In conjunction with Fastify

To integrate Socket.io in your Fastify application you just need to register fastify-socket.io plugin. It will create a decorator called io.

const app = require('fastify')();
app.register(require('fastify-socket.io'));
app.ready().then(() => {
    app.io.on('connection', () => { /* … */ });
})
app.listen(3000);

Documentation

Please see the documentation here.

The source code of the website can be found here. Contributions are welcome!

Debug / logging

Socket.IO is powered by debug. In order to see all the debug output, run your app with the environment variable DEBUG including the desired scope.

To see the output from all of Socket.IO's debugging scopes you can use:

DEBUG=socket.io* node myapp

Testing

npm test

This runs the gulp task test. By default the test will be run with the source code in lib directory.

Set the environmental variable TEST_VERSION to compat to test the transpiled es5-compat version of the code.

The gulp task test will always transpile the source code into es5 and export to dist first before running the test.

Backers

Support us with a monthly donation and help us continue our activities. [Become a backer]

Sponsors

Become a sponsor and get your logo on our README on Github with a link to your site. [Become a sponsor]

License

MIT