tsparticles vs particles.js
JavaScript Particle Animation Libraries Comparison
1 Year
tsparticlesparticles.js
What's JavaScript Particle Animation Libraries?

Particles.js and tsparticles are JavaScript libraries designed to create particle animations on web pages. They allow developers to add visually appealing effects such as floating particles, interactive backgrounds, and dynamic animations to enhance user experience. While both libraries serve similar purposes, they differ in terms of features, customization options, and performance, making them suitable for different use cases in web development.

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tsparticles66,3048,1201.53 MB222 months agoMIT
particles.js13,87829,451-36110 years agoMIT
Feature Comparison: tsparticles vs particles.js

Customization

  • tsparticles:

    Tsparticles offers extensive customization options, allowing developers to configure particle shapes, colors, sizes, movements, and interactions. It supports a variety of particle types and behaviors, enabling the creation of intricate and interactive animations.

  • particles.js:

    Particles.js provides basic customization options such as particle color, size, and number. However, it has limited capabilities for advanced configurations and interactivity, which may restrict the complexity of animations you can create.

Performance

  • tsparticles:

    Tsparticles is optimized for performance and can handle a larger number of particles without significant performance loss. It includes features like canvas rendering optimizations and can adapt to different screen sizes, ensuring smooth animations even with complex configurations.

  • particles.js:

    Particles.js is lightweight and performs well for simple animations. However, as the number of particles increases, performance may degrade, especially on lower-end devices or in resource-intensive applications.

Interactivity

  • tsparticles:

    Tsparticles excels in interactivity, offering a wide range of options for user interaction. Developers can easily implement mouse hover effects, click events, and other interactive behaviors, making it suitable for engaging user experiences.

  • particles.js:

    Particles.js has limited interactivity features. It allows for basic mouse interactions, such as particle repulsion, but does not support advanced interaction capabilities or event handling.

Documentation and Community Support

  • tsparticles:

    Tsparticles boasts comprehensive documentation and a vibrant community. This extensive support makes it easier for developers to find resources, examples, and assistance, facilitating a smoother development experience.

  • particles.js:

    Particles.js has decent documentation, but the community support is relatively smaller compared to tsparticles. This may lead to challenges in finding solutions for specific issues or advanced use cases.

Ease of Use

  • tsparticles:

    Tsparticles, while more powerful, has a steeper learning curve due to its extensive features and configurations. It may require more time to master, but the flexibility it offers is beneficial for complex applications.

  • particles.js:

    Particles.js is known for its simplicity and ease of use. Developers can quickly set it up and start using it with minimal configuration, making it ideal for beginners or simple projects.

How to Choose: tsparticles vs particles.js
  • tsparticles:

    Choose tsparticles if you need a more advanced and customizable particle animation library. It offers a wider range of features, including support for different shapes, interactivity, and extensive configuration options, making it suitable for complex projects that require detailed animations and interactions.

  • particles.js:

    Choose particles.js if you are looking for a lightweight and straightforward solution for adding simple particle effects to your website. It is easy to integrate and requires minimal configuration, making it ideal for projects that need quick implementations without extensive customization.

README for tsparticles

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tsParticles Full Bundle

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tsParticles full bundle loads all the v1 features to a @tsparticles/engine instance.

Included Packages

How to use it

CDN / Vanilla JS / jQuery

The CDN/Vanilla version JS has two different files:

  • One is a bundle file with all the scripts included in a single file
  • One is a file including just the loadFull function to load the tsParticles full preset, all dependencies must be included manually

Bundle

Including the tsparticles.bundle.min.js file will work exactly like v1, you can start using the tsParticles instance in the same way.

This is the easiest usage, since it's a single file with the same v1 features.

All new features will be added as external packages, this bundle is recommended for migrating from v1 easily.

Not Bundle

This installation requires more work since all dependencies must be included in the page. Some lines above are all specified in the Included Packages section.

A note about @tsparticles/slim can be made: it's not mandatory to include all of its dependencies, the slim bundle file is enough, and if this is done the @tsparticles/engine is not needed, since it's already bundled in the slim bundle.

Usage

Once the scripts are loaded you can set up tsParticles like this:

(async () => {
  await loadFull(tsParticles);

  await tsParticles.load({
    id: "tsparticles",
    options: {
      /* options */
    },
  });
})();

React.js / Preact / Inferno

The syntax for React.js, Preact and Inferno is the same.

This sample uses the class component syntax, but you can use hooks as well (if the library supports it).

Class Components

import React from "react";
import Particles from "react-particles";
import type { Engine } from "@tsparticles/engine";
import { loadFull } from "tsparticles";

export class ParticlesContainer extends PureComponent<unknown> {
  // this customizes the component tsParticles installation
  async customInit(engine: Engine): Promise<void> {
    // this adds the bundle to tsParticles
    await loadFull(engine);
  }

  render() {
    const options = {
      /* custom options */
    };

    return <Particles options={options} init={this.customInit} />;
  }
}

Hooks / Functional Components

import React, { useCallback } from "react";
import Particles from "react-particles";
import type { Engine } from "@tsparticles/engine";
import { loadFull } from "tsparticles";

export function ParticlesContainer(props: unknown) {
  // this customizes the component tsParticles installation
  const customInit = useCallback(async (engine: Engine) => {
    // this adds the bundle to tsParticles
    await loadFull(engine);
  });

  const options = {
    /* custom options */
  };

  return <Particles options={options} init={this.customInit} />;
}

Vue (2.x and 3.x)

The syntax for Vue.js 2.x and 3.x is the same

<Particles id="tsparticles" :particlesInit="particlesInit" :options="options" />
const options = {
  /* custom options */
};

async function particlesInit(engine: Engine): Promise<void> {
  await loadFull(engine);
}

Angular

<ng-particles [id]="id" [options]="options" [particlesInit]="particlesInit"></ng-particles>
const options = {
  /* custom options */
};

async function particlesInit(engine: Engine): Promise<void> {
  await loadFull(engine);
}

Svelte


<Particles
    id="tsparticles"
    options={options}
    particlesInit={particlesInit}
/>
let options = {
  /* custom options */
};

let particlesInit = async (engine) => {
  await loadFull(engine);
};