fflate 和 pako 都是用于在浏览器或 Node.js 环境中处理 GZIP、DEFLATE 和 Zlib 压缩格式的 JavaScript 库,支持数据的压缩(deflate)与解压(inflate)。它们常用于网络传输优化、文件处理、或与后端压缩接口交互等场景。pako 是一个成熟稳定的实现,API 设计贴近原生 zlib;而 fflate 则专注于极致性能和更小的体积,采用现代 JavaScript 优化技术,在多数场景下运行更快。两者均支持流式和一次性操作,但内部实现策略和使用体验存在显著差异。
在现代 Web 应用中,客户端压缩/解压能力越来越重要 —— 无论是为了减少上传体积、解析服务端返回的 gzip 数据,还是处理用户上传的 zip 文件。fflate 和 pako 是两个主流选择,都支持 DEFLATE、GZIP 和 Zlib 格式,但设计哲学和实现细节大不相同。下面从多个维度深入比较。
fflate 使用了多种现代 JavaScript 优化技巧,包括 TypedArray 批量操作、避免中间字符串转换、以及可选的异步 worker 支持。这使得它在大多数浏览器中比 pako 快 2~5 倍,尤其在处理大块数据时优势明显。
// fflate: 同步压缩
import { gzipSync, gunzipSync } from 'fflate';
const data = new TextEncoder().encode('Hello, world!');
const compressed = gzipSync(data);
const decompressed = gunzipSync(compressed);
console.log(new TextDecoder().decode(decompressed)); // "Hello, world!"
pako 基于早期 zlib 的 JavaScript 移植,代码更易读但性能较低。它在小数据量下表现尚可,但在大数据或高频调用场景下会成为瓶颈。
// pako: 同步压缩
import * as pako from 'pako';
const data = new TextEncoder().encode('Hello, world!');
const compressed = pako.gzip(data);
const decompressed = pako.ungzip(compressed);
console.log(new TextDecoder().decode(decompressed)); // "Hello, world!"
💡 注意:两者都接受
Uint8Array作为输入,也都能输出Uint8Array。避免使用字符串输入(如pako.gzip('text')),因为内部会先转为字节,效率更低。
fflate 提供了完整的流式 API,允许你分块处理数据,非常适合处理大文件或网络流。
// fflate: 流式解压
import { createGunzip } from 'fflate';
const gunzip = createGunzip();
gunzip.ondata = (err, chunk) => {
if (err) throw err;
console.log('Received chunk:', chunk);
};
// 分多次推送数据块
gunzip.push(chunk1, false); // false 表示未结束
gunzip.push(chunk2, true); // true 表示结束
pako 虽然也支持流式接口,但其实现是“伪流式”——它内部仍会累积所有数据后再处理,内存占用高,不适合真正的大数据流。
// pako: 流式解压(注意:非真流式)
const inflator = new pako.Inflate();
inflator.push(chunk1);
inflator.push(chunk2, true); // true 表示结束
if (inflator.err) throw inflator.msg;
console.log(inflator.result); // 最终结果
因此,如果你需要处理超过几十 MB 的数据,fflate 的流式 API 是更可靠的选择。
fflate 内置了对 Web Worker 的支持,可通过 gzip(异步版)将压缩任务放到后台线程,避免阻塞主线程。
// fflate: 异步压缩(自动使用 Worker)
import { gzip } from 'fflate';
gzip(data, (err, result) => {
if (err) throw err;
console.log('Compressed in background:', result);
});
pako 没有内置异步 API。若需非阻塞操作,必须手动封装到 Worker 中,增加了工程复杂度。
pako 的 API 更接近 Node.js 的 zlib 模块,对熟悉后端 zlib 的开发者更友好。例如,pako.deflate、pako.inflate 等命名直观。
fflate 的 API 更模块化,区分同步(xxxSync)和异步(xxx)版本,并明确分离 GZIP、DEFLATE、Zlib 三种格式的函数(如 gzipSync vs deflateSync),避免混淆。
两者都支持选项配置,但 fflate 的选项更少,聚焦核心场景;pako 则保留了更多 zlib 的底层参数(如 level, windowBits),适合需要精细控制的场景。
// pako: 设置压缩级别
const compressed = pako.gzip(data, { level: 9 });
// fflate: 不支持动态压缩级别(默认已优化)
// 若需高压缩率,可使用 compress() 替代 gzip()
⚠️ 注意:
fflate默认使用快速压缩算法,若需更高压缩率(牺牲速度),应使用compress()而非gzip()。
pako 在处理某些边缘 zlib 流时更稳定,尤其当数据来自老旧系统或非标准实现时。它的 inflate 实现经过多年验证,极少出现兼容问题。
fflate 在绝大多数标准场景下表现完美,但在极少数非标准压缩流(如 windowBits ≠ 15)中可能需要额外配置。不过,对于现代 Web 应用(如与标准 gzip HTTP 响应交互),这通常不是问题。
fflate.gzipSync() 快速压缩用户文件,减少带宽。fetch 自动解压(如自定义二进制协议),用 fflate.gunzipSync() 高效处理。pako 验证兼容性,再决定是否切换到 fflate。| 维度 | fflate | pako |
|---|---|---|
| 性能 | ⚡ 极快(现代优化) | 🐢 较慢(经典实现) |
| 体积 | 📦 更小 | 📦 稍大 |
| 流式处理 | ✅ 真流式,低内存 | ❌ 伪流式,高内存 |
| 异步/Worker | ✅ 内置支持 | ❌ 需手动封装 |
| API 熟悉度 | 🧩 模块化,需适应 | 🧰 接近 zlib,易上手 |
| 兼容性 | ✅ 标准场景完美 | ✅✅ 老旧/非标场景更稳 |
最终建议:
fflate。pako。两者都是高质量库,没有“错误”选择,只有“更适合当前场景”的选择。
选择 fflate 如果你追求极致的运行性能和更小的打包体积,尤其适用于对首屏加载速度敏感的 Web 应用或需要高频压缩/解压操作的场景(如实时数据同步、大型文件处理)。它提供同步和异步 API,并支持渐进式流式处理,适合现代前端工程化项目。
选择 pako 如果你需要高度兼容 zlib 的行为、稳定的长期维护记录,或正在迁移已有基于 zlib 的逻辑。它的 API 更贴近传统习惯,文档清晰,适合对压缩结果一致性要求高、或需与服务端 zlib 行为严格对齐的项目。
High performance (de)compression in an 8kB package
fflate (short for fast flate) is the fastest, smallest, and most versatile pure JavaScript compression and decompression library in existence, handily beating pako, tiny-inflate, and UZIP.js in performance benchmarks while being multiple times more lightweight. Its compression ratios are often better than even the original Zlib C library. It includes support for DEFLATE, GZIP, and Zlib data. Data compressed by fflate can be decompressed by other tools, and vice versa.
In addition to the base decompression and compression APIs, fflate supports high-speed ZIP file archiving for an extra 3 kB. In fact, the compressor, in synchronous mode, compresses both more quickly and with a higher compression ratio than most compression software (even Info-ZIP, a C program), and in asynchronous mode it can utilize multiple threads to achieve over 3x the performance of virtually any other utility.
pako | tiny-inflate | UZIP.js | fflate | |
|---|---|---|---|---|
| Decompression performance | 1x | Up to 40% slower | Up to 40% faster | Up to 40% faster |
| Compression performance | 1x | N/A | Up to 25% faster | Up to 50% faster |
| Base bundle size (minified) | 45.6kB | 3kB (inflate only) | 14.2kB | 8kB (3kB for inflate only) |
| Decompression support | ✅ | ✅ | ✅ | ✅ |
| Compression support | ✅ | ❌ | ✅ | ✅ |
| ZIP support | ❌ | ❌ | ✅ | ✅ |
| Streaming support | ✅ | ❌ | ❌ | ✅ |
| GZIP support | ✅ | ❌ | ❌ | ✅ |
| Supports files up to 4GB | ✅ | ❌ | ❌ | ✅ |
| Doesn't hang on error | ✅ | ❌ | ❌ | ✅ |
| Dictionary support | ✅ | ❌ | ❌ | ✅ |
| Multi-thread/Asynchronous | ❌ | ❌ | ❌ | ✅ |
| Streaming ZIP support | ❌ | ❌ | ❌ | ✅ |
| Uses ES Modules | ❌ | ❌ | ❌ | ✅ |
If you'd like to try fflate for yourself without installing it, you can take a look at the browser demo. Since fflate is a pure JavaScript library, it works in both the browser and Node.js (see Browser support for more info).
Install fflate:
npm i fflate # or yarn add fflate, or pnpm add fflate
Import:
// I will assume that you use the following for the rest of this guide
import * as fflate from 'fflate';
// However, you should import ONLY what you need to minimize bloat.
// So, if you just need GZIP compression support:
import { gzipSync } from 'fflate';
// Woo! You just saved 20 kB off your bundle with one line.
If your environment doesn't support ES Modules (e.g. Node.js):
// Try to avoid this when using fflate in the browser, as it will import
// all of fflate's components, even those that you aren't using.
const fflate = require('fflate');
If you want to load from a CDN in the browser:
<!--
You should use either UNPKG or jsDelivr (i.e. only one of the following)
Note that tree shaking is completely unsupported from the CDN. If you want
a small build without build tools, please ask me and I will make one manually
with only the features you need. This build is about 31kB, or 11.5kB gzipped.
-->
<script src="https://unpkg.com/fflate@0.8.2"></script>
<script src="https://cdn.jsdelivr.net/npm/fflate@0.8.2/umd/index.js"></script>
<!-- Now, the global variable fflate contains the library -->
<!-- If you're going buildless but want ESM, import from Skypack -->
<script type="module">
import * as fflate from 'https://cdn.skypack.dev/fflate@0.8.2?min';
</script>
If you are using Deno:
// Don't use the ?dts Skypack flag; it isn't necessary for Deno support
// The @deno-types comment adds TypeScript typings
// @deno-types="https://cdn.skypack.dev/fflate@0.8.2/lib/index.d.ts"
import * as fflate from 'https://cdn.skypack.dev/fflate@0.8.2?min';
If your environment doesn't support bundling:
// Again, try to import just what you need
// For the browser:
import * as fflate from 'fflate/esm/browser.js';
// If the standard ESM import fails on Node (i.e. older version):
import * as fflate from 'fflate/esm';
And use:
// This is an ArrayBuffer of data
const massiveFileBuf = await fetch('/aMassiveFile').then(
res => res.arrayBuffer()
);
// To use fflate, you need a Uint8Array
const massiveFile = new Uint8Array(massiveFileBuf);
// Note that Node.js Buffers work just fine as well:
// const massiveFile = require('fs').readFileSync('aMassiveFile.txt');
// Higher level means lower performance but better compression
// The level ranges from 0 (no compression) to 9 (max compression)
// The default level is 6
const notSoMassive = fflate.zlibSync(massiveFile, { level: 9 });
const massiveAgain = fflate.unzlibSync(notSoMassive);
const gzipped = fflate.gzipSync(massiveFile, {
// GZIP-specific: the filename to use when decompressed
filename: 'aMassiveFile.txt',
// GZIP-specific: the modification time. Can be a Date, date string,
// or Unix timestamp
mtime: '9/1/16 2:00 PM'
});
fflate can autodetect a compressed file's format as well:
const compressed = new Uint8Array(
await fetch('/GZIPorZLIBorDEFLATE').then(res => res.arrayBuffer())
);
// Above example with Node.js Buffers:
// Buffer.from('H4sIAAAAAAAAE8tIzcnJBwCGphA2BQAAAA==', 'base64');
const decompressed = fflate.decompressSync(compressed);
Using strings is easy with fflate's string conversion API:
const buf = fflate.strToU8('Hello world!');
// The default compression method is gzip
// Increasing mem may increase performance at the cost of memory
// The mem ranges from 0 to 12, where 4 is the default
const compressed = fflate.compressSync(buf, { level: 6, mem: 8 });
// When you need to decompress:
const decompressed = fflate.decompressSync(compressed);
const origText = fflate.strFromU8(decompressed);
console.log(origText); // Hello world!
If you need to use an (albeit inefficient) binary string, you can set the second argument to true.
const buf = fflate.strToU8('Hello world!');
// The second argument, latin1, is a boolean that indicates that the data
// is not Unicode but rather should be encoded and decoded as Latin-1.
// This is useful for creating a string from binary data that isn't
// necessarily valid UTF-8. However, binary strings are incredibly
// inefficient and tend to double file size, so they're not recommended.
const compressedString = fflate.strFromU8(
fflate.compressSync(buf),
true
);
const decompressed = fflate.decompressSync(
fflate.strToU8(compressedString, true)
);
const origText = fflate.strFromU8(decompressed);
console.log(origText); // Hello world!
You can use streams as well to incrementally add data to be compressed or decompressed:
// This example uses synchronous streams, but for the best experience
// you'll definitely want to use asynchronous streams.
let outStr = '';
const gzipStream = new fflate.Gzip({ level: 9 }, (chunk, isLast) => {
// accumulate in an inefficient binary string (just an example)
outStr += fflate.strFromU8(chunk, true);
});
// You can also attach the data handler separately if you don't want to
// do so in the constructor.
gzipStream.ondata = (chunk, final) => { ... }
// Since this is synchronous, all errors will be thrown by stream.push()
gzipStream.push(chunk1);
gzipStream.push(chunk2);
...
// You should mark the last chunk by using true in the second argument
// In addition to being necessary for the stream to work properly, this
// will also set the isLast parameter in the handler to true.
gzipStream.push(lastChunk, true);
console.log(outStr); // The compressed binary string is now available
// The options parameter for compression streams is optional; you can
// provide one parameter (the handler) or none at all if you set
// deflateStream.ondata later.
const deflateStream = new fflate.Deflate((chunk, final) => {
console.log(chunk, final);
});
// If you want to create a stream from strings, use EncodeUTF8
const utfEncode = new fflate.EncodeUTF8((data, final) => {
// Chaining streams together is done by pushing to the
// next stream in the handler for the previous stream
deflateStream.push(data, final);
});
utfEncode.push('Hello'.repeat(1000));
utfEncode.push(' '.repeat(100));
utfEncode.push('world!'.repeat(10), true);
// The deflateStream has logged the compressed data
const inflateStream = new fflate.Inflate();
inflateStream.ondata = (decompressedChunk, final) => { ... };
let stringData = '';
// Streaming UTF-8 decode is available too
const utfDecode = new fflate.DecodeUTF8((data, final) => {
stringData += data;
});
// Decompress streams auto-detect the compression method, as the
// non-streaming decompress() method does.
const dcmpStrm = new fflate.Decompress((chunk, final) => {
console.log(chunk, 'was encoded with GZIP, Zlib, or DEFLATE');
utfDecode.push(chunk, final);
});
dcmpStrm.push(zlibJSONData1);
dcmpStrm.push(zlibJSONData2, true);
// This succeeds; the UTF-8 decoder chained with the unknown compression format
// stream to reach a string as a sink.
console.log(JSON.parse(stringData));
You can create multi-file ZIP archives easily as well. Note that by default, compression is enabled for all files, which is not useful when ZIPping many PNGs, JPEGs, PDFs, etc. because those formats are already compressed. You should either override the level on a per-file basis or globally to avoid wasting resources.
// Note that the asynchronous version (see below) runs in parallel and
// is *much* (up to 3x) faster for larger archives.
const zipped = fflate.zipSync({
// Directories can be nested structures, as in an actual filesystem
'dir1': {
'nested': {
// You can use Unicode in filenames
'你好.txt': fflate.strToU8('Hey there!')
},
// You can also manually write out a directory path
'other/tmp.txt': new Uint8Array([97, 98, 99, 100])
},
// You can also provide compression options
'massiveImage.bmp': [aMassiveFile, {
level: 9,
mem: 12
}],
// PNG is pre-compressed; no need to waste time
'superTinyFile.png': [aPNGFile, { level: 0 }],
// Directories take options too
'exec': [{
'hello.sh': [fflate.strToU8('echo hello world'), {
// ZIP only: Set the operating system to Unix
os: 3,
// ZIP only: Make this file executable on Unix
attrs: 0o755 << 16
}]
}, {
// ZIP and GZIP support mtime (defaults to current time)
mtime: new Date('10/20/2020')
}]
}, {
// These options are the defaults for all files, but file-specific
// options take precedence.
level: 1,
// Obfuscate last modified time by default
mtime: new Date('1/1/1980')
});
// If you write the zipped data to myzip.zip and unzip, the folder
// structure will be outputted as:
// myzip.zip (original file)
// dir1
// |-> nested
// | |-> 你好.txt
// |-> other
// | |-> tmp.txt
// massiveImage.bmp
// superTinyFile.png
// When decompressing, folders are not nested; all filepaths are fully
// written out in the keys. For example, the return value may be:
// { 'nested/directory/structure.txt': Uint8Array(2) [97, 97] }
const decompressed = fflate.unzipSync(zipped, {
// You may optionally supply a filter for files. By default, all files in a
// ZIP archive are extracted, but a filter can save resources by telling
// the library not to decompress certain files
filter(file) {
// Don't decompress the massive image or any files larger than 10 MiB
return file.name != 'massiveImage.bmp' && file.originalSize <= 10_000_000;
}
});
If you need extremely high performance or custom ZIP compression formats, you can use the highly-extensible ZIP streams. They take streams as both input and output. You can even use custom compression/decompression algorithms from other libraries, as long as they are defined in the ZIP spec (see section 4.4.5). If you'd like more info on using custom compressors, feel free to ask.
// ZIP object
// Can also specify zip.ondata outside of the constructor
const zip = new fflate.Zip((err, dat, final) => {
if (!err) {
// output of the streams
console.log(dat, final);
}
});
const helloTxt = new fflate.ZipDeflate('hello.txt', {
level: 9
});
// Always add streams to ZIP archives before pushing to those streams
zip.add(helloTxt);
helloTxt.push(chunk1);
// Last chunk
helloTxt.push(chunk2, true);
// ZipPassThrough is like ZipDeflate with level 0, but allows for tree shaking
const nonStreamingFile = new fflate.ZipPassThrough('test.png');
zip.add(nonStreamingFile);
// If you have data already loaded, just .push(data, true)
nonStreamingFile.push(pngData, true);
// You need to call .end() after finishing
// This ensures the ZIP is valid
zip.end();
// Unzip object
const unzipper = new fflate.Unzip();
// This function will almost always have to be called. It is used to support
// compression algorithms such as BZIP2 or LZMA in ZIP files if just DEFLATE
// is not enough (though it almost always is).
// If your ZIP files are not compressed, this line is not needed.
unzipper.register(fflate.UnzipInflate);
const neededFiles = ['file1.txt', 'example.json'];
// Can specify handler in constructor too
unzipper.onfile = file => {
// file.name is a string, file is a stream
if (neededFiles.includes(file.name)) {
file.ondata = (err, dat, final) => {
// Stream output here
console.log(dat, final);
};
console.log('Reading:', file.name);
// File sizes are sometimes not set if the ZIP file did not encode
// them, so you may want to check that file.size != undefined
console.log('Compressed size', file.size);
console.log('Decompressed size', file.originalSize);
// You should only start the stream if you plan to use it to improve
// performance. Only after starting the stream will ondata be called.
// This method will throw if the compression method hasn't been registered
file.start();
}
};
// Try to keep under 5,000 files per chunk to avoid stack limit errors
// For example, if all files are a few kB, multi-megabyte chunks are OK
// If files are mostly under 100 bytes, 64kB chunks are the limit
unzipper.push(zipChunk1);
unzipper.push(zipChunk2);
unzipper.push(zipChunk3, true);
As you may have guessed, there is an asynchronous version of every method as well. Unlike most libraries, this will cause the compression or decompression run in a separate thread entirely and automatically by using Web (or Node) Workers. This means that the processing will not block the main thread at all.
Note that there is a significant initial overhead to using workers of about 50ms for each asynchronous function. For instance, if you call unzip ten times, the overhead only applies for the first call, but if you call unzip and zlib, they will each cause the 50ms delay. For small (under about 50kB) payloads, the asynchronous APIs will be much slower. However, if you're compressing larger files/multiple files at once, or if the synchronous API causes the main thread to hang for too long, the callback APIs are an order of magnitude better.
import {
gzip, zlib, AsyncGzip, zip, unzip, strFromU8,
Zip, AsyncZipDeflate, Unzip, AsyncUnzipInflate
} from 'fflate';
// Workers will work in almost any browser (even IE11!)
// All of the async APIs use a node-style callback as so:
const terminate = gzip(aMassiveFile, (err, data) => {
if (err) {
// The compressed data was likely corrupt, so we have to handle
// the error.
return;
}
// Use data however you like
console.log(data.length);
});
if (needToCancel) {
// The return value of any of the asynchronous APIs is a function that,
// when called, will immediately cancel the operation. The callback
// will not be called.
terminate();
}
// If you wish to provide options, use the second argument.
// The consume option will render the data inside aMassiveFile unusable,
// but can improve performance and dramatically reduce memory usage.
zlib(aMassiveFile, { consume: true, level: 9 }, (err, data) => {
// Use the data
});
// Asynchronous streams are similar to synchronous streams, but the
// handler has the error that occurred (if any) as the first parameter,
// and they don't block the main thread.
// Additionally, any buffers that are pushed in will be consumed and
// rendered unusable; if you need to use a buffer you push in, you
// should clone it first.
const gzs = new AsyncGzip({ level: 9, mem: 12, filename: 'hello.txt' });
let wasCallbackCalled = false;
gzs.ondata = (err, chunk, final) => {
// Note the new err parameter
if (err) {
// Note that after this occurs, the stream becomes corrupt and must
// be discarded. You can't continue pushing chunks and expect it to
// work.
console.error(err);
return;
}
wasCallbackCalled = true;
}
gzs.push(chunk);
// Since the stream is asynchronous, the callback will not be called
// immediately. If such behavior is absolutely necessary (it shouldn't
// be), use synchronous streams.
console.log(wasCallbackCalled) // false
// To terminate an asynchronous stream's internal worker, call
// stream.terminate().
gzs.terminate();
// This is way faster than zipSync because the compression of multiple
// files runs in parallel. In fact, the fact that it's parallelized
// makes it faster than most standalone ZIP CLIs. The effect is most
// significant for multiple large files; less so for many small ones.
zip({ f1: aMassiveFile, 'f2.txt': anotherMassiveFile }, {
// The options object is still optional, you can still do just
// zip(archive, callback)
level: 6
}, (err, data) => {
// Save the ZIP file
});
// unzip is the only async function without support for consume option
// It is parallelized, so unzip is also often much faster than unzipSync
unzip(aMassiveZIPFile, (err, unzipped) => {
// If the archive has data.xml, log it here
console.log(unzipped['data.xml']);
// Conversion to string
console.log(strFromU8(unzipped['data.xml']))
});
// Streaming ZIP archives can accept asynchronous streams. This automatically
// uses multicore compression.
const zip = new Zip();
zip.ondata = (err, chunk, final) => { ... };
// The JSON and BMP are compressed in parallel
const exampleFile = new AsyncZipDeflate('example.json');
zip.add(exampleFile);
exampleFile.push(JSON.stringify({ large: 'object' }), true);
const exampleFile2 = new AsyncZipDeflate('example2.bmp', { level: 9 });
zip.add(exampleFile2);
exampleFile2.push(ec2a);
exampleFile2.push(ec2b);
exampleFile2.push(ec2c);
...
exampleFile2.push(ec2Final, true);
zip.end();
// Streaming Unzip should register the asynchronous inflation algorithm
// for parallel processing.
const unzip = new Unzip(stream => {
if (stream.name.endsWith('.json')) {
stream.ondata = (err, chunk, final) => { ... };
stream.start();
if (needToCancel) {
// To cancel these streams, call .terminate()
stream.terminate();
}
}
});
unzip.register(AsyncUnzipInflate);
unzip.push(data, true);
See the documentation for more detailed information about the API.
The bundle size measurements for fflate on sites like Bundlephobia include every feature of the library and should be seen as an upper bound. As long as you are using tree shaking or dead code elimination, this table should give you a general idea of fflate's bundle size for the features you need.
The maximum bundle size that is possible with fflate is about 31kB (11.5kB gzipped) if you use every single feature, but feature parity with pako is only around 10kB (as opposed to 45kB from pako). If your bundle size increases dramatically after adding fflate, please create an issue.
| Feature | Bundle size (minified) | Nearest competitor |
|---|---|---|
| Decompression | 3kB | tiny-inflate |
| Compression | 5kB | UZIP.js, 2.84x larger |
| Async decompression | 4kB (1kB + raw decompression) | N/A |
| Async compression | 6kB (1kB + raw compression) | N/A |
| ZIP decompression | 5kB (2kB + raw decompression) | UZIP.js, 2.84x larger |
| ZIP compression | 7kB (2kB + raw compression) | UZIP.js, 2.03x larger |
| GZIP/Zlib decompression | 4kB (1kB + raw decompression) | pako, 11.4x larger |
| GZIP/Zlib compression | 5kB (1kB + raw compression) | pako, 9.12x larger |
| Streaming decompression | 4kB (1kB + raw decompression) | pako, 11.4x larger |
| Streaming compression | 5kB (1kB + raw compression) | pako, 9.12x larger |
fflate so fast?Many JavaScript compression/decompression libraries exist. However, the most popular one, pako, is merely a clone of Zlib rewritten nearly line-for-line in JavaScript. Although it is by no means poorly made, pako doesn't recognize the many differences between JavaScript and C, and therefore is suboptimal for performance. Moreover, even when minified, the library is 45 kB; it may not seem like much, but for anyone concerned with optimizing bundle size (especially library authors), it's more weight than necessary.
Note that there exist some small libraries like tiny-inflate for solely decompression, and with a minified size of 3 kB, it can be appealing; however, its performance is lackluster, typically 40% worse than pako in my tests.
UZIP.js is both faster (by up to 40%) and smaller (14 kB minified) than pako, and it contains a variety of innovations that make it excellent for both performance and compression ratio. However, the developer made a variety of tiny mistakes and inefficient design choices that make it imperfect. Moreover, it does not support GZIP or Zlib data directly; one must remove the headers manually to use UZIP.js.
So what makes fflate different? It takes the brilliant innovations of UZIP.js and optimizes them while adding direct support for GZIP and Zlib data. And unlike all of the above libraries, it uses ES Modules to allow for partial builds through tree shaking, meaning that it can rival even tiny-inflate in size while maintaining excellent performance. The end result is a library that, in total, weighs 8kB minified for the core build (3kB for decompression only and 5kB for compression only), is about 15% faster than UZIP.js or up to 60% faster than pako, and achieves the same or better compression ratio than the rest.
Before you decide that fflate is the end-all compression library, you should note that JavaScript simply cannot rival the performance of a native program. If you're only using Node.js, it's probably better to use the native Zlib bindings, which tend to offer the best performance. Though note that even against Zlib, fflate is only around 30% slower in decompression and 10% slower in compression, and can still achieve better compression ratios!
CompressionStream?Like fflate, the Compression Streams API provides DEFLATE, GZIP, and Zlib compression and decompression support. It's a good option if you'd like to compress or decompress data without installing any third-party libraries, and it wraps native Zlib bindings to achieve better performance than what most JavaScript programs can achieve.
However, browsers do not offer any native non-streaming compression API, and CompressionStream has surprisingly poor performance on data already loaded into memory; fflate tends to be faster even for files that are dozens of megabytes large. Similarly, fflate is much faster for files under a megabyte because it avoids marshalling overheads. Even when streaming hundreds of megabytes of data, the native API usually performs between 30% faster and 10% slower than fflate. And Compression Streams have many other disadvantages - no ability to control compression level, poor support for older browsers, no ZIP support, etc.
If you'd still prefer to depend upon a native browser API but want to support older browsers, you can use an fflate-based Compression Streams ponyfill.
fflate makes heavy use of typed arrays (Uint8Array, Uint16Array, etc.). Typed arrays can be polyfilled at the cost of performance, but the most recent browser that doesn't support them is from 2011, so I wouldn't bother.
The asynchronous APIs also use Worker, which is not supported in a few browsers (however, the vast majority of browsers that support typed arrays support Worker).
Other than that, fflate is completely ES3, meaning you probably won't even need a bundler to use it.
You can validate the performance of fflate with npm test. It validates that the module is working as expected, ensures the outputs are no more than 5% larger than competitors at max compression, and outputs performance metrics to test/results.
Note that the time it takes for the CLI to show the completion of each test is not representative of the time each package took, so please check the JSON output if you want accurate measurements.
This software is MIT Licensed, with special exemptions for projects and organizations as noted below: