These five libraries handle image manipulation and rendering in JavaScript, but they serve different needs. sharp and jimp focus on image processing like resizing and format conversion. canvas and @napi-rs/canvas bring the HTML5 Canvas API to Node.js for drawing shapes and text. p5 is designed for creative coding and visual art. Choosing the right one depends on whether you need speed, browser compatibility, or artistic control.
When working with images in JavaScript, you usually need to do one of two things: process photos (resize, convert) or draw graphics (shapes, text). The five libraries here cover both areas but with different engines and goals. sharp and jimp focus on photo processing. canvas, @napi-rs/canvas, and p5 focus on drawing and rendering. Let's break down how they handle real-world tasks.
Performance depends on whether the library uses native code (C++ or Rust) or runs purely in JavaScript.
sharp uses libvips, a C++ library known for speed.
// sharp: High performance native engine
const sharp = require('sharp');
await sharp('input.jpg').resize(800, 600).toFile('output.jpg');
canvas uses C++ bindings (Cairo) to implement the Canvas API.
// canvas: C++ based Canvas API
const { createCanvas } = require('canvas');
const canvas = createCanvas(800, 600);
const ctx = canvas.getContext('2d');
@napi-rs/canvas uses Rust bindings via N-API.
canvas with easier installation.// @napi-rs/canvas: Rust based Canvas API
const { createCanvas } = require('@napi-rs/canvas');
const canvas = createCanvas(800, 600);
const ctx = canvas.getContext('2d');
jimp is written in pure JavaScript.
// jimp: Pure JavaScript engine
const Jimp = require('jimp');
const image = await Jimp.read('input.jpg');
p5 is a JavaScript library for creative coding.
// p5: Creative coding engine
const p5 = require('p5');
// Typically runs in a browser context or node mode
Every library handles resizing differently. Some chain commands, others modify objects.
sharp chains methods for a clean flow.
// sharp: Chainable resize
await sharp('input.jpg')
.resize(800, 600)
.toFile('output.jpg');
canvas requires manual drawing to a new surface.
// canvas: Manual resize via drawImage
const source = await loadImage('input.jpg');
const canvas = createCanvas(800, 600);
const ctx = canvas.getContext('2d');
ctx.drawImage(source, 0, 0, 800, 600);
@napi-rs/canvas works the same as canvas.
// @napi-rs/canvas: Manual resize via drawImage
const source = await loadImage('input.jpg');
const canvas = createCanvas(800, 600);
const ctx = canvas.getContext('2d');
ctx.drawImage(source, 0, 0, 800, 600);
jimp modifies the image object directly.
resize on the loaded image.// jimp: Method-based resize
const image = await Jimp.read('input.jpg');
image.resize(800, 600);
await image.write('output.jpg');
p5 changes the canvas size or image pixels.
// p5: Resize via canvas or image manipulation
function setup() {
createCanvas(800, 600);
let img = loadImage('input.jpg');
image(img, 0, 0, 800, 600);
}
If you need to draw rectangles, circles, or text, the approach varies widely.
canvas uses the standard HTML5 Context API.
fillRect work exactly like in the browser.// canvas: Standard 2D context drawing
ctx.fillStyle = 'red';
ctx.fillRect(10, 10, 100, 100);
@napi-rs/canvas matches the canvas API.
// @napi-rs/canvas: Standard 2D context drawing
ctx.fillStyle = 'red';
ctx.fillRect(10, 10, 100, 100);
p5 uses simplified creative functions.
rect() are global or scoped to the sketch.// p5: Creative coding drawing
function draw() {
fill('red');
rect(10, 10, 100, 100);
}
jimp has limited drawing tools.
// jimp: Basic pixel drawing
const image = await Jimp.read(800, 600);
image.circle(50, 50, 50); // x, y, radius
sharp does not support vector drawing.
// sharp: No direct drawing, use composite
// Must overlay an existing PNG with transparency
await sharp('base.jpg')
.composite([{ input: 'overlay.png', top: 10, left: 10 }])
.toFile('output.jpg');
Where you run the code matters. Some libraries work everywhere, others are Node-only.
sharp runs on Node.js only.
// sharp: Node.js only
const sharp = require('sharp'); // Works in Node
canvas runs on Node.js only.
// canvas: Node.js only
const { createCanvas } = require('canvas'); // Works in Node
@napi-rs/canvas runs on Node.js only.
canvas but with Rust.// @napi-rs/canvas: Node.js only
const { createCanvas } = require('@napi-rs/canvas'); // Works in Node
jimp runs in Node and Browser.
// jimp: Universal
import Jimp from 'jimp'; // Works in Node and Browser
p5 runs in Browser and Node.
// p5: Primarily Browser
import p5 from 'p5'; // Works in both, designed for Browser
| Feature | sharp | canvas / @napi-rs/canvas | jimp | p5 |
|---|---|---|---|---|
| Primary Use | Photo Processing | Drawing & Rendering | Simple Edits | Creative Art |
| Engine | C++ (libvips) | C++ / Rust | Pure JS | Pure JS |
| Speed | ⚡ Very Fast | 🚀 Fast | 🐢 Slower | 🐢 Slower |
| Drawing | ❌ No (Composite only) | ✅ Full Canvas API | ⚠️ Basic | ✅ Full Creative API |
| Environment | Node.js | Node.js | Any | Browser / Node |
sharp is the go-to for backend image pipelines.
canvas or @napi-rs/canvas are best for dynamic graphics.
@napi-rs/canvas for better performance and easier setup.jimp fits simple needs without native deps.
p5 is for art and visualization.
Final Thought: Match the tool to the task.
sharp.@napi-rs/canvas.p5.Choose @napi-rs/canvas if you need the Canvas API in Node.js with better performance than the standard canvas package. It uses Rust bindings, making it faster and easier to install without heavy system dependencies. Ideal for server-side rendering of charts or generating images with drawing operations.
Choose canvas if you need a stable, widely adopted implementation of the Canvas API for Node.js. It relies on C++ bindings and system libraries like Cairo, which can make installation heavier. Best for projects that require long-term stability and broad community support for server-side drawing.
Choose jimp if you want a pure JavaScript solution with no native dependencies. It is easy to set up in any environment but slower than native alternatives. Suitable for simple image edits in environments where installing native modules is difficult or impossible.
Choose p5 if your goal is creative coding, generative art, or interactive visuals. It is not optimized for batch image processing but excels at drawing and animation. Best for art projects, prototypes, or educational tools where visual expression matters more than speed.
Choose sharp if you need high-performance image processing in Node.js. It is the fastest option for resizing, converting, and optimizing images using libvips. Ideal for production backends handling large volumes of images where speed and memory usage are critical.
skr canvas🚀 Help me to become a full-time open-source developer by sponsoring me on Github
Google Skia binding to Node.js via Node-API, 0 System dependencies!
⚠️ This project is in pre-release stage. And there may be some bugs.
For details on planned features and future direction please refer to the Roadmap.
yarn add @napi-rs/canvas
npm install @napi-rs/canvas
arm64cortex-a57 or newer CPU architecture on Linux.
All Apple M chips on macOS.
armv7cortex-a7 or newer CPU architecture.
Since Skia relies on the glibc 2.18 API, you need to have at least glibc version >= 2.18 on your system.
To use this library on Lambda you will need to use a Lambda layer.
You can simply attach a lambda layer by getting an ARN from Canvas-Lambda-Layer
Make sure to exclude
@napi-rs/canvaswhile bundling your Lambda.
const { promises } = require('node:fs')
const { join } = require('node:path')
const { createCanvas, loadImage } = require('@napi-rs/canvas')
const canvas = createCanvas(300, 320)
const ctx = canvas.getContext('2d')
ctx.lineWidth = 10
ctx.strokeStyle = '#03a9f4'
ctx.fillStyle = '#03a9f4'
// Wall
ctx.strokeRect(75, 140, 150, 110)
// Door
ctx.fillRect(130, 190, 40, 60)
// Roof
ctx.beginPath()
ctx.moveTo(50, 140)
ctx.lineTo(150, 60)
ctx.lineTo(250, 140)
ctx.closePath()
ctx.stroke()
async function main() {
// load images from disk or from a URL
const catImage = await loadImage('path/to/cat.png')
const dogImage = await loadImage('https://example.com/path/to/dog.jpg')
ctx.drawImage(catImage, 0, 0, catImage.width, catImage.height)
ctx.drawImage(dogImage, canvas.width / 2, canvas.height / 2, dogImage.width, dogImage.height)
// export canvas as image
const pngData = await canvas.encode('png') // JPEG, AVIF and WebP are also supported
// encoding in libuv thread pool, non-blocking
await promises.writeFile(join(__dirname, 'simple.png'), pngData)
}
main()

const { writeFileSync } = require('fs')
const { join } = require('path')
const { createCanvas, GlobalFonts } = require('@napi-rs/canvas')
GlobalFonts.registerFromPath(join(__dirname, '..', 'fonts', 'AppleColorEmoji@2x.ttf'), 'Apple Emoji')
GlobalFonts.registerFromPath(join(__dirname, '..', '__test__', 'fonts', 'COLRv1.ttf'), 'COLRv1')
console.info(GlobalFonts.families)
const canvas = createCanvas(760, 360)
const ctx = canvas.getContext('2d')
ctx.font = '50px Apple Emoji'
ctx.strokeText('😀😃😄😁😆😅😂🤣☺️😊😊😇', 50, 150)
ctx.font = '100px COLRv1'
ctx.fillText('abc', 50, 300)
const b = canvas.toBuffer('image/png')
writeFileSync(join(__dirname, 'draw-emoji.png'), b)

See benchmark for benchmark code.
Hardware info:
,MMMM. Host - xxxxxxxxxxxxxxxxxxxxxxx
.MMMMMM Machine - Mac15,9
MMMMM, Kernel - 24.0.0
.;MMMMM:' MMMMMMMMMM;. OS - macOS 15.0.1 Sequoia
MMMMMMMMMMMMNWMMMMMMMMMMM: DE - Aqua
.MMMMMMMMMMMMMMMMMMMMMMMMWM. WM - Quartz Compositor
MMMMMMMMMMMMMMMMMMMMMMMMM. Packages - 194 (Homebrew), 32 (cargo)
;MMMMMMMMMMMMMMMMMMMMMMMM: Shell - zsh
:MMMMMMMMMMMMMMMMMMMMMMMM: Terminal - warpterminal (Version v0.2024.10.23.14.49.stable_00)
.MMMMMMMMMMMMMMMMMMMMMMMMM. Resolution - 5120x2880@160fps (as 2560x1440)
MMMMMMMMMMMMMMMMMMMMMMMMMMM. 2992x1934@120fps (as 1496x967)
.MMMMMMMMMMMMMMMMMMMMMMMMMM. 2232x1512@60fps (as 1116x756)
MMMMMMMMMMMMMMMMMMMMMMMM Uptime - 1d 2h 32m
;MMMMMMMMMMMMMMMMMMMM. CPU - Apple M3 Max (16)
.MMMM,. .MMMM,. CPU Load - 16%
Memory - 50.1 GB / 134.2 GB
Battery - 78% & Discharging
Disk Space - 624.0 GB / 994.7 GB
❯ yarn bench
Draw a House and export to PNG
┌─────────┬─────────────────┬───────────────────────┬──────────────────────────┬────────────────────────────┬───────────────────────────┬─────────┐
│ (index) │ Task name │ Latency average (ns) │ Latency median (ns) │ Throughput average (ops/s) │ Throughput median (ops/s) │ Samples │
├─────────┼─────────────────┼───────────────────────┼──────────────────────────┼────────────────────────────┼───────────────────────────┼─────────┤
│ 0 │ '@napi-rs/skia' │ '14676992.14 ± 0.68%' │ '14602333.00' │ '68 ± 0.59%' │ '68' │ 69 │
│ 1 │ 'skia-canvas' │ '21167809.17 ± 2.05%' │ '20960021.00 ± 13646.00' │ '47 ± 1.31%' │ '48' │ 64 │
│ 2 │ 'node-canvas' │ '16552027.42 ± 0.70%' │ '16451291.50 ± 2208.50' │ '60 ± 0.62%' │ '61' │ 64 │
└─────────┴─────────────────┴───────────────────────┴──────────────────────────┴────────────────────────────┴───────────────────────────┴─────────┘
Draw Gradient and export to PNG
┌─────────┬─────────────────┬───────────────────────┬─────────────────────────┬────────────────────────────┬───────────────────────────┬─────────┐
│ (index) │ Task name │ Latency average (ns) │ Latency median (ns) │ Throughput average (ops/s) │ Throughput median (ops/s) │ Samples │
├─────────┼─────────────────┼───────────────────────┼─────────────────────────┼────────────────────────────┼───────────────────────────┼─────────┤
│ 0 │ '@napi-rs/skia' │ '15228495.58 ± 0.53%' │ '15146312.50 ± 1187.50' │ '66 ± 0.48%' │ '66' │ 66 │
│ 1 │ 'skia-canvas' │ '21725564.41 ± 2.20%' │ '21412520.50 ± 2104.50' │ '46 ± 1.39%' │ '47' │ 64 │
│ 2 │ 'node-canvas' │ '17976022.14 ± 1.53%' │ '17563479.50 ± 5104.50' │ '56 ± 1.38%' │ '57' │ 64 │
└─────────┴─────────────────┴───────────────────────┴─────────────────────────┴────────────────────────────┴───────────────────────────┴─────────┘
new Path2D()
new Path2D(path: Path2D)
// new Path2D('M108.956,403.826c0,0,0.178,3.344-1.276,3.311 c-1.455-0.033-30.507-84.917-66.752-80.957C40.928,326.18,72.326,313.197,108.956,403.826z')
new Path2D(path: string)
export interface DOMMatrix2DInit {
a: number
b: number
c: number
d: number
e: number
f: number
}
export class Path2D {
constructor(path?: Path2D | string)
addPath(path: Path2D, transform?: DOMMatrix2DInit): void
arc(x: number, y: number, radius: number, startAngle: number, endAngle: number, anticlockwise?: boolean): void
arcTo(x1: number, y1: number, x2: number, y2: number, radius: number): void
bezierCurveTo(cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number, y: number): void
closePath(): void
ellipse(
x: number,
y: number,
radiusX: number,
radiusY: number,
rotation: number,
startAngle: number,
endAngle: number,
anticlockwise?: boolean,
): void
lineTo(x: number, y: number): void
moveTo(x: number, y: number): void
quadraticCurveTo(cpx: number, cpy: number, x: number, y: number): void
rect(x: number, y: number, w: number, h: number): void
// PathKit methods
op(path: Path2D, operation: PathOp): Path2D
toSVGString(): string
getFillType(): FillType
getFillTypeString(): string
setFillType(type: FillType): void
simplify(): Path2D
asWinding(): Path2D
stroke(stroke?: StrokeOptions): Path2D
transform(transform: DOMMatrix2DInit): Path2D
getBounds(): [left: number, top: number, right: number, bottom: number]
computeTightBounds(): [left: number, top: number, right: number, bottom: number]
trim(start: number, end: number, isComplement?: boolean): Path2D
round(radius: number): Path2D
equals(path: Path2D): boolean
}
PathKit is a toolset for manipulating Path in Skia, supporting quadratic beziers, cubic beziers and conics.
The main features are.
.op(path, PathOp)
const pathOne = new Path2D(
'M8 50H92C96.4183 50 100 53.5817 100 58V142C100 146.418 96.4183 150 92 150H8C3.58172 150 0 146.418 0 142V58C0 53.5817 3.58172 50 8 50Z',
)
const pathTwo = new Path2D(
'"M58 0H142C146.418 0 150 3.58172 150 8V92C150 96.4183 146.418 100 142 100H58C53.5817 100 50 96.4183 50 92V8C50 3.58172 53.5817 0 58 0Z',
)
pathOne.op(pathTwo, PathOp.Intersect).toSVGString()
// => "M100 100L58 100C53.5817 100 50 96.4183 50 92L50 50L92 50C96.4183 50 100 53.5817 100 58L100 100Z"
FillType in Path.asWinding()
You can convert fill-rule="evenodd" to fill-rule="nonzero" in SVG.
This is useful for OpenType font-related tools, as fill-rule="nonzero" is only supported in OpenType fonts.

const pathCircle = new Path2D(
'M24.2979 13.6364H129.394V40.9091H24.2979L14.6278 27.2727L24.2979 13.6364ZM21.9592 0C19.0246 0 16.2716 1.42436 14.571 3.82251L1.67756 22.0043C-0.559186 25.1585 -0.559186 29.387 1.67756 32.5411L14.571 50.7227C16.2716 53.1209 19.0246 54.5455 21.9592 54.5455H70.4673V68.1818H16.073C11.0661 68.1818 7.00728 72.2518 7.00728 77.2727V113.636C7.00728 118.657 11.0661 122.727 16.073 122.727H70.4673V150H84.0658V122.727H128.041C130.975 122.727 133.729 121.303 135.429 118.905L148.323 100.723C150.559 97.5686 150.559 93.3405 148.323 90.1864L135.429 72.0045C133.729 69.6064 130.975 68.1818 128.041 68.1818H84.0658V54.5455H133.927C138.934 54.5455 142.993 50.4755 142.993 45.4545V9.09091C142.993 4.07014 138.934 0 133.927 0H21.9592ZM125.702 109.091H20.6058V81.8182H125.702L135.372 95.4545L125.702 109.091Z',
)
pathCircle.setFillType(FillType.EvenOdd)
pathCircle.asWinding().toSVGString()
// => "M24.2979 13.6364L129.394 13.6364L129.394 40.9091L24.2979 40.9091L14.6278 27.2727L24.2979 13.6364ZM21.9592 0C19.0246 0 16.2716 1.42436 14.571 3.82251L1.67756 22.0043C-0.559186 25.1585 -0.559186 29.387 1.67756 32.5411L14.571 50.7227C16.2716 53.1209 19.0246 54.5455 21.9592 54.5455L70.4673 54.5455L70.4673 68.1818L16.073 68.1818C11.0661 68.1818 7.00728 72.2518 7.00728 77.2727L7.00728 113.636C7.00728 118.657 11.0661 122.727 16.073 122.727L70.4673 122.727L70.4673 150L84.0658 150L84.0658 122.727L128.041 122.727C130.975 122.727 133.729 121.303 135.429 118.905L148.323 100.723C150.559 97.5686 150.559 93.3405 148.323 90.1864L135.429 72.0045C133.729 69.6064 130.975 68.1818 128.041 68.1818L84.0658 68.1818L84.0658 54.5455L133.927 54.5455C138.934 54.5455 142.993 50.4755 142.993 45.4545L142.993 9.09091C142.993 4.07014 138.934 0 133.927 0L21.9592 0ZM125.702 109.091L20.6058 109.091L20.6058 81.8182L125.702 81.8182L135.372 95.4545L125.702 109.091Z"
.simplify()
Set the path to the same non-overlapping contour as the original path area, which means that it can also remove overlapping paths.
SVG with overlapping paths (Left)
const path =
'M2.933,89.89 L89.005,3.818 Q90.412,2.411 92.249,1.65 Q94.087,0.889 96.076,0.889 Q98.065,0.889 99.903,1.65 Q101.741,2.411 103.147,3.818 L189.22,89.89 Q190.626,91.296 191.387,93.134 Q192.148,94.972 192.148,96.961 Q192.148,98.95 191.387,100.788 Q190.626,102.625 189.219,104.032 Q187.813,105.439 185.975,106.2 Q184.138,106.961 182.148,106.961 Q180.159,106.961 178.322,106.2 Q176.484,105.439 175.077,104.032 L89.005,17.96 L96.076,10.889 L103.147,17.96 L17.075,104.032 Q15.668,105.439 13.831,106.2 Q11.993,106.961 10.004,106.961 Q8.015,106.961 6.177,106.2 Q4.339,105.439 2.933,104.032 Q1.526,102.625 0.765,100.788 Q0.004,98.95 0.004,96.961 Q0.004,94.972 0.765,93.134 Q1.526,91.296 2.933,89.89 Z'
path.simplify().toSVGString()
// => "M89.005 3.818L2.933 89.89Q1.526 91.296 0.765 93.134Q0.004 94.972 0.004 96.961Q0.004 98.95 0.765 100.788Q1.526 102.625 2.933 104.032Q4.339 105.439 6.177 106.2Q8.015 106.961 10.004 106.961Q11.993 106.961 13.831 106.2Q15.668 105.439 17.075 104.032L96.076 25.031L175.077 104.032Q176.484 105.439 178.322 106.2Q180.159 106.961 182.148 106.961Q184.138 106.961 185.975 106.2Q187.813 105.439 189.219 104.032Q190.626 102.625 191.387 100.788Q192.148 98.95 192.148 96.961Q192.148 94.972 191.387 93.134Q190.626 91.296 189.22 89.89L103.147 3.818Q101.741 2.411 99.903 1.65Q98.065 0.889 96.076 0.889Q94.087 0.889 92.249 1.65Q90.412 2.411 89.005 3.818Z"
Render Lottie animations using Skia's Skottie module.
const { LottieAnimation } = require('@napi-rs/canvas')
// Load from file
const animation = LottieAnimation.loadFromFile('animation.json')
// Load from JSON string with resource path for external assets
const animation = LottieAnimation.loadFromData(jsonString, {
resourcePath: '/path/to/assets',
})
animation.duration // Total duration in seconds
animation.fps // Frames per second
animation.frames // Total frame count
animation.width // Animation width
animation.height // Animation height
animation.version // Lottie format version
animation.seekFrame(30) // Seek to frame 30
animation.seek(1.5) // Seek to 1.5 seconds
const { createCanvas, LottieAnimation } = require('@napi-rs/canvas')
const animation = LottieAnimation.loadFromFile('animation.json')
const canvas = createCanvas(animation.width, animation.height)
const ctx = canvas.getContext('2d')
// Render at original size
animation.render(ctx)
// Render with custom destination rect
animation.render(ctx, { x: 0, y: 0, width: 800, height: 600 })
data:image/png;base64,...)resourcePath directory.lottie ZIP files at runtime (see example)See example/lottie-to-video.ts for encoding Lottie animations to MP4 using @napi-rs/webcodecs.
import { createCanvas, LottieAnimation } from '@napi-rs/canvas'
import {
VideoEncoder,
VideoFrame,
Mp4Muxer,
type EncodedVideoChunk,
type EncodedVideoChunkMetadata,
} from '@napi-rs/webcodecs'
const animation = LottieAnimation.loadFromFile('animation.json')
const canvas = createCanvas(animation.width, animation.height)
const ctx = canvas.getContext('2d')
for (let frame = 0; frame < animation.frames; frame++) {
animation.seekFrame(frame)
ctx.fillStyle = '#ffffff'
ctx.fillRect(0, 0, canvas.width, canvas.height)
animation.render(ctx)
// Encode frame to video...
}
The tiger.json was serialized from gojs/samples/tiger
node example/anime-girl.js
| SVG | PNG |
|---|---|
CC-BY-SA 3.0 by Niabot | ![]() CC-BY-SA 3.0 by Niabot |
You can build this project from source, the system requirements are here: https://skia.org/docs/user/build
# Clone the code:
$ git clone --recurse-submodules https://github.com/Brooooooklyn/canvas.git
$ cd canvas
# Build Skia:
$ node scripts/build-skia.js
# Install NPM packages, build the Node.js addon:
$ npm install -g yarn
$ yarn install --mode=skip-build # Here are modules that are used for benchmarking and are hard to install, you can skip it by specifying `--mode=skip-build`
$ sudo dnf install clang # https://fedora.pkgs.org/34/fedora-x86_64/clang-12.0.0-0.3.rc1.fc34.x86_64.rpm.html
$ yarn build
# All done! Run test cases or examples now:
$ yarn test
$ node example/tiger.js
You can pull skia pre-build binaries if you just care the Rust part:
# Clone the code:
$ git clone --recurse-submodules https://github.com/Brooooooklyn/canvas.git
$ cd canvas
# Download Skia binaries:
# It will pull the binaries match the git hash in `./skia` submodule
$ node scripts/release-skia-binary.mjs --download
# Install NPM packages, build the Node.js addon:
$ npm install -g yarn
$ yarn install --mode=skip-build
$ sudo dnf install clang # https://fedora.pkgs.org/34/fedora-x86_64/clang-12.0.0-0.3.rc1.fc34.x86_64.rpm.html
$ yarn build
# All done! Run test cases or examples now:
$ yarn test
$ node example/tiger.js