sockjs-client vs @stomp/stompjs vs mqtt vs socket.io-client vs webstomp-client
WebSocket and Messaging Libraries
sockjs-client@stomp/stompjsmqttsocket.io-clientwebstomp-clientSimilar Packages:

WebSocket and Messaging Libraries

These libraries are designed to facilitate real-time communication between clients and servers in web applications. They utilize various protocols and methodologies to enable message passing, event handling, and data synchronization, making them essential for applications that require instant updates, such as chat applications, live notifications, and collaborative tools. Each library has its own strengths and use cases, catering to different requirements in terms of protocol support, ease of use, and scalability.

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sockjs-client2,888,3558,521700 kB30-MIT
@stomp/stompjs0881473 kB263 months agoApache-2.0
mqtt09,0561.96 MB43a month agoMIT
socket.io-client063,0441.42 MB2054 months agoMIT
webstomp-client0297-237 years agoApache-2.0

Feature Comparison: sockjs-client vs @stomp/stompjs vs mqtt vs socket.io-client vs webstomp-client

Protocol Support

  • sockjs-client:

    Provides a WebSocket-like API with fallbacks to other protocols such as XHR-streaming and long polling, ensuring compatibility across different browsers and networks.

  • @stomp/stompjs:

    Supports the STOMP protocol, which is a simple text-based protocol for messaging. It is designed for use with message brokers and provides features like subscriptions and message acknowledgments.

  • mqtt:

    Implements the MQTT protocol, which is a lightweight messaging protocol optimized for high-latency or unreliable networks, making it ideal for IoT devices and applications.

  • socket.io-client:

    Uses its own protocol built on top of WebSockets, with automatic fallbacks to other transport methods like polling, ensuring reliable communication in various environments.

  • webstomp-client:

    Works with STOMP over WebSocket, allowing for easy integration with STOMP servers and providing a straightforward API for messaging.

Ease of Use

  • sockjs-client:

    Designed to be easy to use, it provides a familiar WebSocket-like interface, allowing developers to implement real-time features without deep knowledge of the underlying protocols.

  • @stomp/stompjs:

    Offers a clean and simple API for connecting to STOMP servers, subscribing to topics, and sending messages, making it relatively easy to implement for developers familiar with STOMP.

  • mqtt:

    Features a straightforward API that allows for quick setup and usage, especially for developers working on IoT applications, with minimal configuration required.

  • socket.io-client:

    Known for its ease of use, it provides a simple interface for establishing connections and handling events, making it accessible for developers of all skill levels.

  • webstomp-client:

    Offers a simple API for STOMP messaging, making it easy to integrate with existing applications that require STOMP support.

Scalability

  • sockjs-client:

    Scalability depends on the underlying transport protocol used; it can handle multiple connections but may not be as efficient as pure WebSocket solutions.

  • @stomp/stompjs:

    Scales well with message brokers, allowing for distributed systems and high throughput, making it suitable for large-scale applications that require reliable messaging.

  • mqtt:

    Highly scalable for IoT applications, supporting thousands of devices with minimal overhead, making it ideal for environments with many connected devices.

  • socket.io-client:

    Scales effectively with Socket.IO servers, allowing for horizontal scaling and handling a large number of concurrent connections with ease.

  • webstomp-client:

    Scales with STOMP servers, allowing for multiple clients to connect and communicate efficiently, suitable for applications requiring message distribution.

Fallback Mechanism

  • sockjs-client:

    Provides robust fallback options, ensuring that if WebSocket is unavailable, it will use other protocols to maintain communication, making it very reliable across different environments.

  • @stomp/stompjs:

    Does not provide fallback mechanisms as it relies on WebSocket connections; if WebSocket is not available, it will not connect.

  • mqtt:

    Does not have a fallback mechanism as it is designed to work over TCP/IP; however, it is lightweight and efficient for its intended use cases.

  • socket.io-client:

    Includes built-in fallback mechanisms to ensure connectivity, automatically switching to other transport methods if WebSocket is not supported, enhancing reliability.

  • webstomp-client:

    Relies on WebSocket connections and does not provide fallback options, making it less flexible in environments where WebSocket support is limited.

Use Cases

  • sockjs-client:

    Useful for applications that need to support a wide range of browsers and environments, ensuring reliable communication even when WebSocket is not available.

  • @stomp/stompjs:

    Ideal for applications that require a publish-subscribe model, such as chat applications, real-time notifications, and collaborative tools that utilize message brokers.

  • mqtt:

    Best suited for IoT applications, telemetry, and scenarios where devices need to communicate efficiently over unreliable networks.

  • socket.io-client:

    Perfect for real-time web applications, such as chat apps, live updates, and collaborative tools that require instant communication between clients and servers.

  • webstomp-client:

    Great for applications that need to interact with STOMP servers, such as messaging systems and real-time data feeds.

How to Choose: sockjs-client vs @stomp/stompjs vs mqtt vs socket.io-client vs webstomp-client

  • sockjs-client:

    Use sockjs-client when you need a WebSocket-like API that can fall back to other protocols. It is particularly useful in environments where WebSocket support may be limited, ensuring reliable communication across different browsers and networks.

  • @stomp/stompjs:

    Choose @stomp/stompjs if you need to implement the STOMP protocol over WebSocket for messaging applications. It is ideal for applications that require a publish-subscribe model and works well with message brokers like RabbitMQ or ActiveMQ.

  • mqtt:

    Select mqtt if you are building IoT applications or need a lightweight messaging protocol. MQTT is designed for low-bandwidth, high-latency networks and is suitable for scenarios where devices need to communicate in real-time with minimal overhead.

  • socket.io-client:

    Opt for socket.io-client if you require a robust solution for real-time bi-directional communication. It provides a simple API and handles fallback options automatically, making it suitable for applications that need to support various transport protocols seamlessly.

  • webstomp-client:

    Choose webstomp-client if you want to work with STOMP over WebSocket in a more straightforward manner. It is a good choice for applications that need to interact with STOMP servers without the additional complexity of a full messaging framework.

README for sockjs-client

SockJS-client

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SockJS for enterprise

Available as part of the Tidelift Subscription.

The maintainers of SockJS and thousands of other packages are working with Tidelift to deliver commercial support and maintenance for the open source dependencies you use to build your applications. Save time, reduce risk, and improve code health, while paying the maintainers of the exact dependencies you use. Learn more.

Summary

SockJS is a browser JavaScript library that provides a WebSocket-like object. SockJS gives you a coherent, cross-browser, Javascript API which creates a low latency, full duplex, cross-domain communication channel between the browser and the web server.

Under the hood SockJS tries to use native WebSockets first. If that fails it can use a variety of browser-specific transport protocols and presents them through WebSocket-like abstractions.

SockJS is intended to work for all modern browsers and in environments which don't support the WebSocket protocol -- for example, behind restrictive corporate proxies.

SockJS-client does require a server counterpart:

Philosophy:

  • The API should follow HTML5 Websockets API as closely as possible.
  • All the transports must support cross domain connections out of the box. It's possible and recommended to host a SockJS server on a different server than your main web site.
  • There is support for at least one streaming protocol for every major browser.
  • Streaming transports should work cross-domain and should support cookies (for cookie-based sticky sessions).
  • Polling transports are used as a fallback for old browsers and hosts behind restrictive proxies.
  • Connection establishment should be fast and lightweight.
  • No Flash inside (no need to open port 843 - which doesn't work through proxies, no need to host 'crossdomain.xml', no need to wait for 3 seconds in order to detect problems)

Subscribe to SockJS mailing list for discussions and support.

SockJS family

Work in progress:

Getting Started

SockJS mimics the WebSockets API, but instead of WebSocket there is a SockJS Javascript object.

First, you need to load the SockJS JavaScript library. For example, you can put that in your HTML head:

<script src="https://cdn.jsdelivr.net/npm/sockjs-client@1/dist/sockjs.min.js"></script>

After the script is loaded you can establish a connection with the SockJS server. Here's a simple example:

 var sock = new SockJS('https://mydomain.com/my_prefix');
 sock.onopen = function() {
     console.log('open');
     sock.send('test');
 };

 sock.onmessage = function(e) {
     console.log('message', e.data);
     sock.close();
 };

 sock.onclose = function() {
     console.log('close');
 };

SockJS-client API

SockJS class

Similar to the 'WebSocket' API, the 'SockJS' constructor takes one, or more arguments:

var sockjs = new SockJS(url, _reserved, options);

url may contain a query string, if one is desired.

Where options is a hash which can contain:

  • server (string)

    String to append to url for actual data connection. Defaults to a random 4 digit number.

  • transports (string OR array of strings)

    Sometimes it is useful to disable some fallback transports. This option allows you to supply a list transports that may be used by SockJS. By default all available transports will be used.

  • sessionId (number OR function)

    Both client and server use session identifiers to distinguish connections. If you specify this option as a number, SockJS will use its random string generator function to generate session ids that are N-character long (where N corresponds to the number specified by sessionId). When you specify this option as a function, the function must return a randomly generated string. Every time SockJS needs to generate a session id it will call this function and use the returned string directly. If you don't specify this option, the default is to use the default random string generator to generate 8-character long session ids.

  • timeout (number)

    Specify a minimum timeout in milliseconds to use for the transport connections. By default this is dynamically calculated based on the measured RTT and the number of expected round trips. This setting will establish a minimum, but if the calculated timeout is higher, that will be used.

Although the 'SockJS' object tries to emulate the 'WebSocket' behaviour, it's impossible to support all of its features. An important SockJS limitation is the fact that you're not allowed to open more than one SockJS connection to a single domain at a time. This limitation is caused by an in-browser limit of outgoing connections - usually browsers don't allow opening more than two outgoing connections to a single domain. A single SockJS session requires those two connections - one for downloading data, the other for sending messages. Opening a second SockJS session at the same time would most likely block, and can result in both sessions timing out.

Opening more than one SockJS connection at a time is generally a bad practice. If you absolutely must do it, you can use multiple subdomains, using a different subdomain for every SockJS connection.

Supported transports, by browser (html served from http:// or https://)

BrowserWebsocketsStreamingPolling
IE 6, 7nonojsonp-polling
IE 8, 9 (cookies=no)noxdr-streaming †xdr-polling †
IE 8, 9 (cookies=yes)noiframe-htmlfileiframe-xhr-polling
IE 10rfc6455xhr-streamingxhr-polling
Chrome 6-13hixie-76xhr-streamingxhr-polling
Chrome 14+hybi-10 / rfc6455xhr-streamingxhr-polling
Firefox <10no ‡xhr-streamingxhr-polling
Firefox 10+hybi-10 / rfc6455xhr-streamingxhr-polling
Safari 5.xhixie-76xhr-streamingxhr-polling
Safari 6+rfc6455xhr-streamingxhr-polling
Opera 10.70+no ‡iframe-eventsourceiframe-xhr-polling
Opera 12.10+rfc6455xhr-streamingxhr-polling
Konquerornonojsonp-polling
  • : IE 8+ supports [XDomainRequest]1, which is essentially a modified AJAX/XHR that can do requests across domains. But unfortunately it doesn't send any cookies, which makes it inappropriate for deployments when the load balancer uses JSESSIONID cookie to do sticky sessions.

  • : Firefox 4.0 and Opera 11.00 and shipped with disabled Websockets "hixie-76". They can still be enabled by manually changing a browser setting.

Supported transports, by browser (html served from file://)

Sometimes you may want to serve your html from "file://" address - for development or if you're using PhoneGap or similar technologies. But due to the Cross Origin Policy files served from "file://" have no Origin, and that means some of SockJS transports won't work. For this reason the SockJS transport table is different than usually, major differences are:

BrowserWebsocketsStreamingPolling
IE 8, 9same as aboveiframe-htmlfileiframe-xhr-polling
Othersame as aboveiframe-eventsourceiframe-xhr-polling

Supported transports, by name

TransportReferences
websocket (rfc6455)[rfc 6455]2
websocket (hixie-76)[draft-hixie-thewebsocketprotocol-76]3
websocket (hybi-10)[draft-ietf-hybi-thewebsocketprotocol-10]4
xhr-streamingTransport using [Cross domain XHR]5 [streaming]6 capability (readyState=3).
xdr-streamingTransport using [XDomainRequest]1 [streaming]6 capability (readyState=3).
eventsource[EventSource/Server-sent events]7.
iframe-eventsource[EventSource/Server-sent events]7 used from an [iframe via postMessage]8.
htmlfile[HtmlFile]9.
iframe-htmlfile[HtmlFile]9 used from an [iframe via postMessage]8.
xhr-pollingLong-polling using [cross domain XHR]5.
xdr-pollingLong-polling using [XDomainRequest]1.
iframe-xhr-pollingLong-polling using normal AJAX from an [iframe via postMessage]8.
jsonp-pollingSlow and old fashioned [JSONP polling]10. This transport will show "busy indicator" (aka: "spinning wheel") when sending data.

Connecting to SockJS without the client

Although the main point of SockJS is to enable browser-to-server connectivity, it is possible to connect to SockJS from an external application. Any SockJS server complying with 0.3 protocol does support a raw WebSocket url. The raw WebSocket url for the test server looks like:

  • ws://localhost:8081/echo/websocket

You can connect any WebSocket RFC 6455 compliant WebSocket client to this url. This can be a command line client, external application, third party code or even a browser (though I don't know why you would want to do so).

Deployment

You should use a version of sockjs-client that supports the protocol used by your server. For example:

<script src="https://cdn.jsdelivr.net/npm/sockjs-client@1/dist/sockjs.min.js"></script>

For server-side deployment tricks, especially about load balancing and session stickiness, take a look at the SockJS-node readme.

Development and testing

SockJS-client needs node.js for running a test server and JavaScript minification. If you want to work on SockJS-client source code, checkout the git repo and follow these steps:

cd sockjs-client
npm install

To generate JavaScript, run:

gulp browserify

To generate minified JavaScript, run:

gulp browserify:min

Both commands output into the build directory.

Testing

Automated testing provided by:

Once you've compiled the SockJS-client you may want to check if your changes pass all the tests.

npm run test:browser_local

This will start karma and a test support server.

Browser Quirks

There are various browser quirks which we don't intend to address:

  • Pressing ESC in Firefox, before Firefox 20, closes the SockJS connection. For a workaround and discussion see #18.
  • jsonp-polling transport will show a "spinning wheel" (aka. "busy indicator") when sending data.
  • You can't open more than one SockJS connection to one domain at the same time due to the browser's limit of concurrent connections (this limit is not counting native WebSocket connections).
  • Although SockJS is trying to escape any strange Unicode characters (even invalid ones - like surrogates \xD800-\xDBFF or \xFFFE and \xFFFF) it's advisable to use only valid characters. Using invalid characters is a bit slower, and may not work with SockJS servers that have proper Unicode support.
  • Having a global function called onmessage or such is probably a bad idea, as it could be called by the built-in postMessage API.
  • From SockJS' point of view there is nothing special about SSL/HTTPS. Connecting between unencrypted and encrypted sites should work just fine.
  • Although SockJS does its best to support both prefix and cookie based sticky sessions, the latter may not work well cross-domain with browsers that don't accept third-party cookies by default (Safari). In order to get around this make sure you're connecting to SockJS from the same parent domain as the main site. For example 'sockjs.a.com' is able to set cookies if you're connecting from 'www.a.com' or 'a.com'.
  • Trying to connect from secure "https://" to insecure "http://" is not a good idea. The other way around should be fine.
  • Long polling is known to cause problems on Heroku, but a workaround for SockJS is available.
  • SockJS websocket transport is more stable over SSL. If you're a serious SockJS user then consider using SSL (more info).

Footnotes

  1. https://blogs.msdn.microsoft.com/ieinternals/2010/05/13/xdomainrequest-restrictions-limitations-and-workarounds/ 2 3

  2. https://www.rfc-editor.org/rfc/rfc6455.txt

  3. https://tools.ietf.org/html/draft-hixie-thewebsocketprotocol-76

  4. https://tools.ietf.org/html/draft-ietf-hybi-thewebsocketprotocol-10

  5. https://secure.wikimedia.org/wikipedia/en/wiki/XMLHttpRequest#Cross-domain_requests 2

  6. http://www.debugtheweb.com/test/teststreaming.aspx 2

  7. https://html.spec.whatwg.org/multipage/comms.html#server-sent-events 2

  8. https://developer.mozilla.org/en/DOM/window.postMessage 2 3

  9. http://cometdaily.com/2007/11/18/ie-activexhtmlfile-transport-part-ii/ 2

  10. https://secure.wikimedia.org/wikipedia/en/wiki/JSONP