sharp vs canvas vs jimp vs imagescript
Image Processing Libraries Comparison
1 Year
sharpcanvasjimpimagescriptSimilar Packages:
What's Image Processing Libraries?

Image processing libraries are essential tools in web development that allow developers to manipulate and transform images programmatically. These libraries provide functionalities such as resizing, cropping, filtering, and format conversion, enabling developers to optimize images for web performance and enhance user experience. Each library has its unique strengths, catering to different needs, from simple image manipulation to complex graphics rendering. Choosing the right library can significantly impact the performance, ease of use, and capabilities of your application.

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sharp9,766,68529,992503 kB1327 months agoApache-2.0
canvas3,023,86110,353408 kB451a month agoMIT
jimp1,405,383-4.03 MB-6 months agoMIT
imagescript35,12264716 MB19a year ago(AGPL-3.0-or-later OR MIT)
Feature Comparison: sharp vs canvas vs jimp vs imagescript

Performance

  • sharp:

    Sharp is known for its exceptional performance, especially with large images. It utilizes native bindings and is optimized for speed and memory usage, making it ideal for high-volume image processing tasks.

  • canvas:

    Canvas provides real-time rendering capabilities, making it suitable for applications that require dynamic graphics. However, its performance can vary based on the complexity of the drawings and the device's capabilities.

  • jimp:

    Jimp is relatively slower compared to other libraries due to its pure JavaScript implementation. It is best suited for smaller images and less intensive processing tasks, where ease of use is prioritized over speed.

  • imagescript:

    Imagescript is designed for speed and efficiency, particularly in serverless environments. It focuses on minimizing the overhead associated with image processing, making it a fast choice for lightweight applications.

Ease of Use

  • sharp:

    Sharp has a moderate learning curve. While it offers powerful features, developers need to familiarize themselves with its API and options to leverage its full potential.

  • canvas:

    Canvas has a steeper learning curve due to its extensive API for drawing and rendering. Developers need to understand the canvas context and graphics programming concepts to utilize it effectively.

  • jimp:

    Jimp is user-friendly and straightforward, providing a simple API that allows developers to perform common image processing tasks with minimal setup. It's an excellent choice for beginners.

  • imagescript:

    Imagescript offers a simple and intuitive API, making it easy for developers to perform image manipulations without extensive knowledge of graphics programming. It's designed for quick integration and use.

Supported Formats

  • sharp:

    Sharp supports a broad range of formats, including JPEG, PNG, WebP, GIF, and TIFF. It excels in format conversion and is ideal for applications needing extensive format support.

  • canvas:

    Canvas supports a wide range of image formats, including PNG, JPEG, and GIF. However, it primarily focuses on rendering rather than format conversion.

  • jimp:

    Jimp supports JPEG, PNG, BMP, and GIF formats, making it suitable for most basic image processing needs. However, it lacks support for more advanced formats like WebP.

  • imagescript:

    Imagescript supports common formats like JPEG, PNG, and WebP, making it versatile for web applications that require different image types.

Image Manipulation Features

  • sharp:

    Sharp excels in image manipulation, offering advanced features like resizing, cropping, rotation, and format conversion. It is particularly efficient for batch processing and handling large images.

  • canvas:

    Canvas provides extensive capabilities for drawing shapes, text, and images, allowing for complex graphics creation. However, it lacks built-in image manipulation features like resizing or cropping.

  • jimp:

    Jimp provides a comprehensive set of image manipulation features, including resizing, cropping, filtering, and color adjustments, making it a versatile choice for developers needing basic image processing.

  • imagescript:

    Imagescript offers basic manipulation features such as resizing, cropping, and rotating images, making it suitable for straightforward image processing tasks.

Use Cases

  • sharp:

    Sharp is designed for production environments where performance is critical, making it suitable for applications needing efficient image processing, such as e-commerce platforms and content management systems.

  • canvas:

    Canvas is ideal for applications requiring dynamic graphics rendering, such as games, data visualizations, and interactive web applications. Its flexibility allows for creative graphics solutions.

  • jimp:

    Jimp is perfect for simple image processing tasks in web applications, such as user-uploaded image manipulation, where ease of use and quick integration are priorities.

  • imagescript:

    Imagescript is best suited for serverless applications that require quick image processing without heavy dependencies, making it ideal for microservices and cloud functions.

How to Choose: sharp vs canvas vs jimp vs imagescript
  • sharp:

    Choose sharp for high-performance image processing, especially when dealing with large images or batch processing. It is optimized for speed and memory efficiency, making it suitable for production environments where performance is critical.

  • canvas:

    Choose canvas if you need a powerful library for drawing graphics and images directly to a canvas element in a web browser. It's ideal for applications that require real-time rendering, such as games or interactive graphics.

  • jimp:

    Select jimp for a simple and easy-to-use library that provides a straightforward API for basic image processing tasks. It is best for projects that need quick image manipulation without the overhead of complex dependencies or native bindings.

  • imagescript:

    Opt for imagescript if you require a lightweight solution for image manipulation in a serverless environment. It is particularly suited for projects that prioritize speed and performance, especially in serverless architectures where minimal dependencies are crucial.

README for sharp

sharp

sharp logo

The typical use case for this high speed Node-API module is to convert large images in common formats to smaller, web-friendly JPEG, PNG, WebP, GIF and AVIF images of varying dimensions.

It can be used with all JavaScript runtimes that provide support for Node-API v9, including Node.js (^18.17.0 or >= 20.3.0), Deno and Bun.

Resizing an image is typically 4x-5x faster than using the quickest ImageMagick and GraphicsMagick settings due to its use of libvips.

Colour spaces, embedded ICC profiles and alpha transparency channels are all handled correctly. Lanczos resampling ensures quality is not sacrificed for speed.

As well as image resizing, operations such as rotation, extraction, compositing and gamma correction are available.

Most modern macOS, Windows and Linux systems do not require any additional install or runtime dependencies.

Documentation

Visit sharp.pixelplumbing.com for complete installation instructions, API documentation, benchmark tests and changelog.

Examples

npm install sharp
const sharp = require('sharp');

Callback

sharp(inputBuffer)
  .resize(320, 240)
  .toFile('output.webp', (err, info) => { ... });

Promise

sharp('input.jpg')
  .rotate()
  .resize(200)
  .jpeg({ mozjpeg: true })
  .toBuffer()
  .then( data => { ... })
  .catch( err => { ... });

Async/await

const semiTransparentRedPng = await sharp({
  create: {
    width: 48,
    height: 48,
    channels: 4,
    background: { r: 255, g: 0, b: 0, alpha: 0.5 }
  }
})
  .png()
  .toBuffer();

Stream

const roundedCorners = Buffer.from(
  '<svg><rect x="0" y="0" width="200" height="200" rx="50" ry="50"/></svg>'
);

const roundedCornerResizer =
  sharp()
    .resize(200, 200)
    .composite([{
      input: roundedCorners,
      blend: 'dest-in'
    }])
    .png();

readableStream
  .pipe(roundedCornerResizer)
  .pipe(writableStream);

Contributing

A guide for contributors covers reporting bugs, requesting features and submitting code changes.

Licensing

Copyright 2013 Lovell Fuller and others.

Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at https://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.