canvas vs chart.js vs d3 vs html2canvas vs qrious
图形和数据可视化库
canvaschart.jsd3html2canvasqrious类似的npm包:

图形和数据可视化库

这些库用于在Web开发中创建图形和数据可视化。它们提供了不同的功能和特性,适用于不同的使用场景。通过这些库,开发者可以轻松地创建图表、图像和其他视觉元素,以增强用户体验和数据展示效果。

npm下载趋势

3 年

GitHub Stars 排名

统计详情

npm包名称
下载量
Stars
大小
Issues
发布时间
License
canvas010,669403 kB4641 个月前MIT
chart.js067,3946.18 MB5587 个月前MIT
d30112,822871 kB292 年前ISC
html2canvas031,8413.38 MB1,051-MIT
qrious01,625-439 年前GPL-3.0

功能对比: canvas vs chart.js vs d3 vs html2canvas vs qrious

图形绘制能力

  • canvas:

    canvas提供了丰富的API用于绘制2D图形和图像,支持路径、文本、图像和渐变等多种绘制方式,适合需要自定义图形和动画的应用。

  • chart.js:

    chart.js专注于创建图表,提供了多种内置的图表类型,如折线图、柱状图和饼图,适合快速生成标准化的图表。

  • d3:

    d3.js通过数据驱动的方式生成图形,支持复杂的SVG绘制和动画,适合需要高度自定义和交互的可视化需求。

  • html2canvas:

    html2canvas主要用于将HTML元素渲染为图像,虽然不具备绘制能力,但可以捕获现有的DOM元素,适合需要将网页内容转换为图像的场景。

  • qrious:

    qrious专注于二维码的生成,提供简单的API来创建二维码图像,适合需要快速生成二维码的应用。

学习曲线

  • canvas:

    canvas的学习曲线相对较陡,需要理解图形绘制的基本概念和API,适合有一定图形编程基础的开发者。

  • chart.js:

    chart.js的学习曲线较平缓,易于上手,适合初学者和需要快速实现图表的开发者。

  • d3:

    d3.js的学习曲线较陡,功能强大但复杂,适合有经验的开发者,尤其是需要处理复杂数据可视化的场景。

  • html2canvas:

    html2canvas的学习曲线非常平缓,易于使用,适合任何水平的开发者,尤其是在需要快速实现截图功能时。

  • qrious:

    qrious的学习曲线也很平缓,简单易用,适合快速生成二维码的场景。

性能

  • canvas:

    canvas的性能较高,适合实时绘制和动画,但需要注意性能优化,避免过度绘制导致性能下降。

  • chart.js:

    chart.js在处理大量数据时性能表现良好,但在极端情况下可能会出现性能瓶颈,适合中小型数据集的可视化。

  • d3:

    d3.js性能强大,适合处理复杂的数据集和动态更新,但需要开发者对性能优化有一定的理解。

  • html2canvas:

    html2canvas在渲染复杂DOM时可能会影响性能,尤其是在高分辨率下,适合简单页面的截图。

  • qrious:

    qrious生成二维码的性能非常高,几乎瞬时完成,适合需要快速生成二维码的应用。

扩展性

  • canvas:

    canvas的扩展性较强,可以通过自定义绘制函数和插件来实现更多功能,适合需要高度自定义的应用。

  • chart.js:

    chart.js支持插件机制,可以通过自定义插件扩展功能,适合需要特定功能的图表应用。

  • d3:

    d3.js的扩展性极高,支持自定义数据处理和图形生成,适合需要复杂可视化的项目。

  • html2canvas:

    html2canvas的扩展性有限,主要用于截图,适合简单的应用场景。

  • qrious:

    qrious的扩展性较低,主要专注于二维码生成,适合简单的二维码应用。

使用场景

  • canvas:

    canvas适合游戏开发、图形编辑器和需要实时绘制的应用。

  • chart.js:

    chart.js适合商业数据展示、仪表板和任何需要快速生成图表的场景。

  • d3:

    d3适合复杂的数据可视化、交互式图表和数据分析工具。

  • html2canvas:

    html2canvas适合网页截图、分享功能和生成报告的场景。

  • qrious:

    qrious适合生成用户二维码、产品二维码和任何需要二维码的应用。

如何选择: canvas vs chart.js vs d3 vs html2canvas vs qrious

  • canvas:

    选择canvas库如果你需要直接在HTML5画布上进行低级别的图形绘制和图像处理。它提供了强大的绘图功能,适合需要自定义图形和动画的场景。

  • chart.js:

    选择chart.js如果你需要快速和简单地创建响应式图表。它提供了多种图表类型和易于使用的API,适合快速开发数据可视化应用。

  • d3:

    选择d3.js如果你需要强大的数据驱动文档功能。它允许你通过数据绑定和动态生成图形,适合复杂的数据可视化需求。

  • html2canvas:

    选择html2canvas如果你需要将HTML元素转换为图像。它可以捕获网页的可视化部分并生成图像,适合需要截图功能的场景。

  • qrious:

    选择qrious如果你需要生成二维码。它简单易用,适合需要快速生成二维码的应用场景。

canvas的README

node-canvas

Test NPM version

node-canvas is a Cairo-backed Canvas implementation for Node.js.

Installation

$ npm install canvas

By default, pre-built binaries will be downloaded if you're on one of the following platforms:

  • macOS x86/64
  • macOS aarch64 (aka Apple silicon)
  • Linux x86/64 (glibc only)
  • Windows x86/64

If you want to build from source, use npm install --build-from-source and see the Compiling section below.

The minimum version of Node.js required is 18.12.0.

Compiling

If you don't have a supported OS or processor architecture, or you use --build-from-source, the module will be compiled on your system. This requires several dependencies, including Cairo and Pango.

For detailed installation information, see the wiki. One-line installation instructions for common OSes are below. Note that libgif/giflib, librsvg and libjpeg are optional and only required if you need GIF, SVG and JPEG support, respectively. Cairo v1.10.0 or later is required.

OSCommand
macOSUsing Homebrew:
brew install pkg-config cairo pango libpng jpeg giflib librsvg pixman python-setuptools
Ubuntusudo apt-get install build-essential libcairo2-dev libpango1.0-dev libjpeg-dev libgif-dev librsvg2-dev
Fedorasudo yum install gcc-c++ cairo-devel pango-devel libjpeg-turbo-devel giflib-devel
Solarispkgin install cairo pango pkg-config xproto renderproto kbproto xextproto
OpenBSDdoas pkg_add cairo pango png jpeg giflib
WindowsSee the wiki
OthersSee the wiki

Mac OS X v10.11+: If you have recently updated to Mac OS X v10.11+ and are experiencing trouble when compiling, run the following command: xcode-select --install. Read more about the problem on Stack Overflow. If you have xcode 10.0 or higher installed, in order to build from source you need NPM 6.4.1 or higher.

Quick Example

const { createCanvas, loadImage } = require('canvas')
const canvas = createCanvas(200, 200)
const ctx = canvas.getContext('2d')

// Write "Awesome!"
ctx.font = '30px Impact'
ctx.rotate(0.1)
ctx.fillText('Awesome!', 50, 100)

// Draw line under text
var text = ctx.measureText('Awesome!')
ctx.strokeStyle = 'rgba(0,0,0,0.5)'
ctx.beginPath()
ctx.lineTo(50, 102)
ctx.lineTo(50 + text.width, 102)
ctx.stroke()

// Draw cat with lime helmet
loadImage('examples/images/lime-cat.jpg').then((image) => {
  ctx.drawImage(image, 50, 0, 70, 70)

  console.log('<img src="https://raw.githubusercontent.com/Automattic/node-canvas/HEAD/' + canvas.toDataURL() + '" />')
})

Upgrading from 1.x to 2.x

See the changelog for a guide to upgrading from 1.x to 2.x.

For version 1.x documentation, see the v1.x branch.

Documentation

This project is an implementation of the Web Canvas API and implements that API as closely as possible. For API documentation, please visit Mozilla Web Canvas API. (See Compatibility Status for the current API compliance.) All utility methods and non-standard APIs are documented below.

Utility methods

Non-standard APIs

createCanvas()

createCanvas(width: number, height: number, type?: 'PDF'|'SVG') => Canvas

Creates a Canvas instance. This method works in both Node.js and Web browsers, where there is no Canvas constructor. (See browser.js for the implementation that runs in browsers.)

const { createCanvas } = require('canvas')
const mycanvas = createCanvas(200, 200)
const myPDFcanvas = createCanvas(600, 800, 'pdf') // see "PDF Support" section

createImageData()

createImageData(width: number, height: number) => ImageData
createImageData(data: Uint8ClampedArray, width: number, height?: number) => ImageData
// for alternative pixel formats:
createImageData(data: Uint16Array, width: number, height?: number) => ImageData

Creates an ImageData instance. This method works in both Node.js and Web browsers.

const { createImageData } = require('canvas')
const width = 20, height = 20
const arraySize = width * height * 4
const mydata = createImageData(new Uint8ClampedArray(arraySize), width)

loadImage()

loadImage() => Promise<Image>

Convenience method for loading images. This method works in both Node.js and Web browsers.

const { loadImage } = require('canvas')
const myimg = loadImage('http://server.com/image.png')

myimg.then(() => {
  // do something with image
}).catch(err => {
  console.log('oh no!', err)
})

// or with async/await:
const myimg = await loadImage('http://server.com/image.png')
// do something with image

registerFont()

registerFont(path: string, { family: string, weight?: string, style?: string }) => void

To use a font file that is not installed as a system font, use registerFont() to register the font with Canvas.

const { registerFont, createCanvas } = require('canvas')
registerFont('comicsans.ttf', { family: 'Comic Sans' })

const canvas = createCanvas(500, 500)
const ctx = canvas.getContext('2d')

ctx.font = '12px "Comic Sans"'
ctx.fillText('Everyone hates this font :(', 250, 10)

The second argument is an object with properties that resemble the CSS properties that are specified in @font-face rules. You must specify at least family. weight, and style are optional and default to 'normal'.

deregisterAllFonts()

deregisterAllFonts() => void

Use deregisterAllFonts to unregister all fonts that have been previously registered. This method is useful when you want to remove all registered fonts, such as when using the canvas in tests

const { registerFont, createCanvas, deregisterAllFonts } = require('canvas')

describe('text rendering', () => {
    afterEach(() => {
        deregisterAllFonts();
    })
    it('should render text with Comic Sans', () => {
        registerFont('comicsans.ttf', { family: 'Comic Sans' })

        const canvas = createCanvas(500, 500)
        const ctx = canvas.getContext('2d')
        
        ctx.font = '12px "Comic Sans"'
        ctx.fillText('Everyone loves this font :)', 250, 10)
        
        // assertScreenshot()
    })
})

Image#src

img.src: string|Buffer

As in browsers, img.src can be set to a data: URI or a remote URL. In addition, node-canvas allows setting src to a local file path or Buffer instance.

const { Image } = require('canvas')

// From a buffer:
fs.readFile('images/squid.png', (err, squid) => {
  if (err) throw err
  const img = new Image()
  img.onload = () => ctx.drawImage(img, 0, 0)
  img.onerror = err => { throw err }
  img.src = squid
})

// From a local file path:
const img = new Image()
img.onload = () => ctx.drawImage(img, 0, 0)
img.onerror = err => { throw err }
img.src = 'images/squid.png'

// From a remote URL:
img.src = 'http://picsum.photos/200/300'
// ... as above

// From a `data:` URI:
img.src = 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAUAAAAFCAYAAACNbyblAAAAHElEQVQI12P4//8/w38GIAXDIBKE0DHxgljNBAAO9TXL0Y4OHwAAAABJRU5ErkJggg=='
// ... as above

Note: In some cases, img.src= is currently synchronous. However, you should always use img.onload and img.onerror, as we intend to make img.src= always asynchronous as it is in browsers. See https://github.com/Automattic/node-canvas/issues/1007.

Image#dataMode

img.dataMode: number

Applies to JPEG images drawn to PDF canvases only.

Setting img.dataMode = Image.MODE_MIME or Image.MODE_MIME|Image.MODE_IMAGE enables MIME data tracking of images. When MIME data is tracked, PDF canvases can embed JPEGs directly into the output, rather than re-encoding into PNG. This can drastically reduce filesize and speed up rendering.

const { Image, createCanvas } = require('canvas')
const canvas = createCanvas(w, h, 'pdf')
const img = new Image()
img.dataMode = Image.MODE_IMAGE // Only image data tracked
img.dataMode = Image.MODE_MIME // Only mime data tracked
img.dataMode = Image.MODE_MIME | Image.MODE_IMAGE // Both are tracked

If working with a non-PDF canvas, image data must be tracked; otherwise the output will be junk.

Enabling mime data tracking has no benefits (only a slow down) unless you are generating a PDF.

Canvas#toBuffer()

canvas.toBuffer((err: Error|null, result: Buffer) => void, mimeType?: string, config?: any) => void
canvas.toBuffer(mimeType?: string, config?: any) => Buffer

Creates a Buffer object representing the image contained in the canvas.

  • callback If provided, the buffer will be provided in the callback instead of being returned by the function. Invoked with an error as the first argument if encoding failed, or the resulting buffer as the second argument if it succeeded. Not supported for mimeType raw or for PDF or SVG canvases.
  • mimeType A string indicating the image format. Valid options are image/png, image/jpeg (if node-canvas was built with JPEG support), raw (unencoded data in BGRA order on little-endian (most) systems, ARGB on big-endian systems; top-to-bottom), application/pdf (for PDF canvases) and image/svg+xml (for SVG canvases). Defaults to image/png for image canvases, or the corresponding type for PDF or SVG canvas.
  • config
    • For image/jpeg, an object specifying the quality (0 to 1), if progressive compression should be used and/or if chroma subsampling should be used: {quality: 0.75, progressive: false, chromaSubsampling: true}. All properties are optional.

    • For image/png, an object specifying the ZLIB compression level (between 0 and 9), the compression filter(s), the palette (indexed PNGs only), the the background palette index (indexed PNGs only) and/or the resolution (ppi): {compressionLevel: 6, filters: canvas.PNG_ALL_FILTERS, palette: undefined, backgroundIndex: 0, resolution: undefined}. All properties are optional.

      Note that the PNG format encodes the resolution in pixels per meter, so if you specify 96, the file will encode 3780 ppm (~96.01 ppi). The resolution is undefined by default to match common browser behavior.

    • For application/pdf, an object specifying optional document metadata: {title: string, author: string, subject: string, keywords: string, creator: string, creationDate: Date, modDate: Date}. All properties are optional and default to undefined, except for creationDate, which defaults to the current date. Adding metadata requires Cairo 1.16.0 or later.

      For a description of these properties, see page 550 of PDF 32000-1:2008.

      Note that there is no standard separator for keywords. A space is recommended because it is in common use by other applications, and Cairo will enclose the list of keywords in quotes if a comma or semicolon is used.

Return value

If no callback is provided, a Buffer. If a callback is provided, none.

Examples

// Default: buf contains a PNG-encoded image
const buf = canvas.toBuffer()

// PNG-encoded, zlib compression level 3 for faster compression but bigger files, no filtering
const buf2 = canvas.toBuffer('image/png', { compressionLevel: 3, filters: canvas.PNG_FILTER_NONE })

// JPEG-encoded, 50% quality
const buf3 = canvas.toBuffer('image/jpeg', { quality: 0.5 })

// Asynchronous PNG
canvas.toBuffer((err, buf) => {
  if (err) throw err // encoding failed
  // buf is PNG-encoded image
})

canvas.toBuffer((err, buf) => {
  if (err) throw err // encoding failed
  // buf is JPEG-encoded image at 95% quality
}, 'image/jpeg', { quality: 0.95 })

// BGRA pixel values, native-endian
const buf4 = canvas.toBuffer('raw')
const { stride, width } = canvas
// In memory, this is `canvas.height * canvas.stride` bytes long.
// The top row of pixels, in BGRA order on little-endian hardware,
// left-to-right, is:
const topPixelsBGRALeftToRight = buf4.slice(0, width * 4)
// And the third row is:
const row3 = buf4.slice(2 * stride, 2 * stride + width * 4)

// SVG and PDF canvases
const myCanvas = createCanvas(w, h, 'pdf')
myCanvas.toBuffer() // returns a buffer containing a PDF-encoded canvas
// With optional metadata:
myCanvas.toBuffer('application/pdf', {
  title: 'my picture',
  keywords: 'node.js demo cairo',
  creationDate: new Date()
})

Canvas#createPNGStream()

canvas.createPNGStream(config?: any) => ReadableStream

Creates a ReadableStream that emits PNG-encoded data.

  • config An object specifying the ZLIB compression level (between 0 and 9), the compression filter(s), the palette (indexed PNGs only) and/or the background palette index (indexed PNGs only): {compressionLevel: 6, filters: canvas.PNG_ALL_FILTERS, palette: undefined, backgroundIndex: 0, resolution: undefined}. All properties are optional.

Examples

const fs = require('fs')
const out = fs.createWriteStream(__dirname + '/test.png')
const stream = canvas.createPNGStream()
stream.pipe(out)
out.on('finish', () =>  console.log('The PNG file was created.'))

To encode indexed PNGs from canvases with pixelFormat: 'A8' or 'A1', provide an options object:

const palette = new Uint8ClampedArray([
  //r    g    b    a
    0,  50,  50, 255, // index 1
   10,  90,  90, 255, // index 2
  127, 127, 255, 255
  // ...
])
canvas.createPNGStream({
  palette: palette,
  backgroundIndex: 0 // optional, defaults to 0
})

Canvas#createJPEGStream()

canvas.createJPEGStream(config?: any) => ReadableStream

Creates a ReadableStream that emits JPEG-encoded data.

Note: At the moment, createJPEGStream() is synchronous under the hood. That is, it runs in the main thread, not in the libuv threadpool.

  • config an object specifying the quality (0 to 1), if progressive compression should be used and/or if chroma subsampling should be used: {quality: 0.75, progressive: false, chromaSubsampling: true}. All properties are optional.

Examples

const fs = require('fs')
const out = fs.createWriteStream(__dirname + '/test.jpeg')
const stream = canvas.createJPEGStream()
stream.pipe(out)
out.on('finish', () =>  console.log('The JPEG file was created.'))

// Disable 2x2 chromaSubsampling for deeper colors and use a higher quality
const stream = canvas.createJPEGStream({
  quality: 0.95,
  chromaSubsampling: false
})

Canvas#createPDFStream()

canvas.createPDFStream(config?: any) => ReadableStream
  • config an object specifying optional document metadata: {title: string, author: string, subject: string, keywords: string, creator: string, creationDate: Date, modDate: Date}. See toBuffer() for more information. Adding metadata requires Cairo 1.16.0 or later.

Applies to PDF canvases only. Creates a ReadableStream that emits the encoded PDF. canvas.toBuffer() also produces an encoded PDF, but createPDFStream() can be used to reduce memory usage.

Canvas#toDataURL()

This is a standard API, but several non-standard calls are supported. The full list of supported calls is:

dataUrl = canvas.toDataURL() // defaults to PNG
dataUrl = canvas.toDataURL('image/png')
dataUrl = canvas.toDataURL('image/jpeg')
dataUrl = canvas.toDataURL('image/jpeg', quality) // quality from 0 to 1
canvas.toDataURL((err, png) => { }) // defaults to PNG
canvas.toDataURL('image/png', (err, png) => { })
canvas.toDataURL('image/jpeg', (err, jpeg) => { }) // sync JPEG is not supported
canvas.toDataURL('image/jpeg', {...opts}, (err, jpeg) => { }) // see Canvas#createJPEGStream for valid options
canvas.toDataURL('image/jpeg', quality, (err, jpeg) => { }) // spec-following; quality from 0 to 1

CanvasRenderingContext2D#patternQuality

context.patternQuality: 'fast'|'good'|'best'|'nearest'|'bilinear'

Defaults to 'good'. Affects pattern (gradient, image, etc.) rendering quality.

CanvasRenderingContext2D#quality

context.quality: 'fast'|'good'|'best'|'nearest'|'bilinear'

Defaults to 'good'. Like patternQuality, but applies to transformations affecting more than just patterns.

CanvasRenderingContext2D#textDrawingMode

context.textDrawingMode: 'path'|'glyph'

Defaults to 'path'. The effect depends on the canvas type:

  • Standard (image) glyph and path both result in rasterized text. Glyph mode is faster than path, but may result in lower-quality text, especially when rotated or translated.

  • PDF glyph will embed text instead of paths into the PDF. This is faster to encode, faster to open with PDF viewers, yields a smaller file size and makes the text selectable. The subset of the font needed to render the glyphs will be embedded in the PDF. This is usually the mode you want to use with PDF canvases.

  • SVG glyph does not cause <text> elements to be produced as one might expect (cairo bug). Rather, glyph will create a <defs> section with a <symbol> for each glyph, then those glyphs be reused via <use> elements. path mode creates a <path> element for each text string. glyph mode is faster and yields a smaller file size.

In glyph mode, ctx.strokeText() and ctx.fillText() behave the same (aside from using the stroke and fill style, respectively).

This property is tracked as part of the canvas state in save/restore.

CanvasRenderingContext2D#globalCompositeOperation = 'saturate'

In addition to all of the standard global composite operations defined by the Canvas specification, the 'saturate' operation is also available.

CanvasRenderingContext2D#antialias

context.antialias: 'default'|'none'|'gray'|'subpixel'

Sets the anti-aliasing mode.

PDF Output Support

node-canvas can create PDF documents instead of images. The canvas type must be set when creating the canvas as follows:

const canvas = createCanvas(200, 500, 'pdf')

An additional method .addPage() is then available to create multiple page PDFs:

// On first page
ctx.font = '22px Helvetica'
ctx.fillText('Hello World', 50, 80)

ctx.addPage()
// Now on second page
ctx.font = '22px Helvetica'
ctx.fillText('Hello World 2', 50, 80)

canvas.toBuffer() // returns a PDF file
canvas.createPDFStream() // returns a ReadableStream that emits a PDF
// With optional document metadata (requires Cairo 1.16.0):
canvas.toBuffer('application/pdf', {
  title: 'my picture',
  keywords: 'node.js demo cairo',
  creationDate: new Date()
})

It is also possible to create pages with different sizes by passing width and height to the .addPage() method:

ctx.font = '22px Helvetica'
ctx.fillText('Hello World', 50, 80)
ctx.addPage(400, 800)

ctx.fillText('Hello World 2', 50, 80)

It is possible to add hyperlinks using .beginTag() and .endTag():

ctx.beginTag('Link', "uri='https://google.com'")
ctx.font = '22px Helvetica'
ctx.fillText('Hello World', 50, 80)
ctx.endTag('Link')

Or with a defined rectangle:

ctx.beginTag('Link', "uri='https://google.com' rect=[50 80 100 20]")
ctx.endTag('Link')

Note that the syntax for attributes is unique to Cairo. See cairo_tag_begin for the full documentation.

You can create areas on the canvas using the "cairo.dest" tag, and then link to them using the "Link" tag with the dest= attribute. You can also define PDF structure for accessibility by using tag names like "P", "H1", and "TABLE". The standard tags are defined in §14.8.4 of the PDF 1.7 specification.

See also:

SVG Output Support

node-canvas can create SVG documents instead of images. The canvas type must be set when creating the canvas as follows:

const canvas = createCanvas(200, 500, 'svg')
// Use the normal primitives.
fs.writeFileSync('out.svg', canvas.toBuffer())

SVG Image Support

If librsvg is available when node-canvas is installed, node-canvas can render SVG images to your canvas context. This currently works by rasterizing the SVG image (i.e. drawing an SVG image to an SVG canvas will not preserve the SVG data).

const img = new Image()
img.onload = () => ctx.drawImage(img, 0, 0)
img.onerror = err => { throw err }
img.src = './example.svg'

Image pixel formats (experimental)

node-canvas has experimental support for additional pixel formats, roughly following the Canvas color space proposal.

const canvas = createCanvas(200, 200)
const ctx = canvas.getContext('2d', { pixelFormat: 'A8' })

By default, canvases are created in the RGBA32 format, which corresponds to the native HTML Canvas behavior. Each pixel is 32 bits. The JavaScript APIs that involve pixel data (getImageData, putImageData) store the colors in the order {red, green, blue, alpha} without alpha pre-multiplication. (The C++ API stores the colors in the order {alpha, red, green, blue} in native-endian ordering, with alpha pre-multiplication.)

These additional pixel formats have experimental support:

  • RGB24 Like RGBA32, but the 8 alpha bits are always opaque. This format is always used if the alpha context attribute is set to false (i.e. canvas.getContext('2d', {alpha: false})). This format can be faster than RGBA32 because transparency does not need to be calculated.
  • A8 Each pixel is 8 bits. This format can either be used for creating grayscale images (treating each byte as an alpha value), or for creating indexed PNGs (treating each byte as a palette index) (see the example using alpha values with fillStyle and the example using imageData).
  • RGB16_565 Each pixel is 16 bits, with red in the upper 5 bits, green in the middle 6 bits, and blue in the lower 5 bits, in native platform endianness. Some hardware devices and frame buffers use this format. Note that PNG does not support this format; when creating a PNG, the image will be converted to 24-bit RGB. This format is thus suboptimal for generating PNGs. ImageData instances for this mode use a Uint16Array instead of a Uint8ClampedArray.
  • A1 Each pixel is 1 bit, and pixels are packed together into 32-bit quantities. The ordering of the bits matches the endianness of the platform: on a little-endian machine, the first pixel is the least-significant bit. This format can be used for creating single-color images. Support for this format is incomplete, see note below.
  • RGB30 Each pixel is 30 bits, with red in the upper 10, green in the middle 10, and blue in the lower 10. (Requires Cairo 1.12 or later.) Support for this format is incomplete, see note below.

Notes and caveats:

  • Using a non-default format can affect the behavior of APIs that involve pixel data:

    • context2d.createImageData The size of the array returned depends on the number of bit per pixel for the underlying image data format, per the above descriptions.
    • context2d.getImageData The format of the array returned depends on the underlying image mode, per the above descriptions. Be aware of platform endianness, which can be determined using node.js's os.endianness() function.
    • context2d.putImageData As above.
  • A1 and RGB30 do not yet support getImageData or putImageData. Have a use case and/or opinion on working with these formats? Open an issue and let us know! (See #935.)

  • A1, A8, RGB30 and RGB16_565 with shadow blurs may crash or not render properly.

  • The ImageData(width, height) and ImageData(Uint8ClampedArray, width) constructors assume 4 bytes per pixel. To create an ImageData instance with a different number of bytes per pixel, use new ImageData(new Uint8ClampedArray(size), width, height) or new ImageData(new Uint16ClampedArray(size), width, height).

Testing

First make sure you've built the latest version. Get all the deps you need (see compiling above), and run:

npm install --build-from-source

For visual tests: npm run test-server and point your browser to http://localhost:4000.

For unit tests: npm run test.

Benchmarks

Benchmarks live in the benchmarks directory.

Examples

Examples line in the examples directory. Most produce a png image of the same name, and others such as live-clock.js launch an HTTP server to be viewed in the browser.

Original Authors

License

node-canvas

(The MIT License)

Copyright (c) 2010 LearnBoost, and contributors <dev@learnboost.com>

Copyright (c) 2014 Automattic, Inc and contributors <dev@automattic.com>

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

BMP parser

See license