Clipping Operations
- earcut:
earcut does not perform clipping operations; instead, it focuses solely on triangulating polygons. It efficiently converts a polygon into a set of triangles, which is essential for rendering in graphics applications but does not handle clipping.
- polygon-clipping:
polygon-clipping provides basic clipping operations such as intersection and union. It is suitable for applications that require simple geometric manipulations without the complexity of handling intricate shapes.
- clipper-lib:
clipper-lib supports a wide range of clipping operations including union, intersection, difference, and XOR. It can handle complex polygons with holes and overlapping shapes, making it ideal for applications that require precise geometric manipulations.
Performance
- earcut:
earcut is known for its exceptional speed in triangulating polygons. It is designed to be lightweight and fast, making it an excellent choice for real-time applications where performance is critical, such as in gaming or interactive graphics.
- polygon-clipping:
polygon-clipping is generally slower than clipper-lib and earcut due to its simpler algorithms. It is best suited for applications where performance is not the primary concern and where ease of use is more important.
- clipper-lib:
clipper-lib is optimized for performance, especially when dealing with complex polygons. It uses an efficient algorithm that minimizes the number of operations required for clipping, making it suitable for high-performance applications.
Ease of Use
- earcut:
earcut is very easy to use, with a straightforward API that allows developers to quickly implement polygon triangulation. It is designed for simplicity and can be integrated with minimal effort into existing projects.
- polygon-clipping:
polygon-clipping offers a user-friendly API that is easy to understand and implement. It is suitable for developers who need basic polygon operations without the overhead of complex configurations.
- clipper-lib:
clipper-lib has a steeper learning curve due to its comprehensive feature set and complexity. It requires a good understanding of geometric concepts to utilize effectively, making it less beginner-friendly.
Library Size
- earcut:
earcut is lightweight and has a small footprint, making it an excellent choice for performance-sensitive applications where minimizing bundle size is crucial.
- polygon-clipping:
polygon-clipping is also lightweight, but it may not be as optimized as earcut. It strikes a balance between functionality and size, making it suitable for applications that need basic clipping without significant overhead.
- clipper-lib:
clipper-lib is relatively large due to its extensive functionality and support for various geometric operations. This may impact the overall bundle size of applications that include it.
Use Cases
- earcut:
earcut is perfect for real-time graphics applications, such as games and interactive visualizations, where fast triangulation of polygons is needed for rendering.
- polygon-clipping:
polygon-clipping is suitable for simpler applications that need basic geometric operations, such as web mapping tools or simple graphic editors.
- clipper-lib:
clipper-lib is ideal for applications requiring complex polygon operations, such as CAD software, GIS applications, and any scenario where precise geometric calculations are necessary.